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Searched refs:MakeShader (Results 1 – 4 of 4) sorted by relevance

/external/skia/bench/
DGradientBench.cpp208 fPaint.setShader(MakeShader(gradType, data, tm, scale)); in GradientBench()
223 fPaint.setShader(MakeShader(gradType, data, SkShader::kClamp_TileMode, 1.0f)); in GradientBench()
254 sk_sp<SkShader> MakeShader(GradType gradType, GradData data, in MakeShader() function in GradientBench
/external/skqp/bench/
DGradientBench.cpp208 fPaint.setShader(MakeShader(gradType, data, tm, scale)); in GradientBench()
223 fPaint.setShader(MakeShader(gradType, data, SkShader::kClamp_TileMode, 1.0f)); in GradientBench()
254 sk_sp<SkShader> MakeShader(GradType gradType, GradData data, in MakeShader() function in GradientBench
/external/deqp/external/vulkancts/modules/vulkan/robustness/
DvktRobustBufferAccessWithVariablePointersTests.cpp816 std::string MakeShader(VkShaderStageFlags shaderStage, ShaderType shaderType, VkFormat bufferFormat… in MakeShader() function
1248 …programCollection.spirvAsmSources.add("compute") << MakeShader(VK_SHADER_STAGE_COMPUTE_BIT, m_shad… in initPrograms()
1252 …programCollection.spirvAsmSources.add("vertex") << MakeShader(VK_SHADER_STAGE_VERTEX_BIT, m_shader… in initPrograms()
1253 …programCollection.spirvAsmSources.add("fragment") << MakeShader(VK_SHADER_STAGE_FRAGMENT_BIT, m_sh… in initPrograms()
1287 …programCollection.spirvAsmSources.add("compute") << MakeShader(VK_SHADER_STAGE_COMPUTE_BIT, m_shad… in initPrograms()
1291 …programCollection.spirvAsmSources.add("vertex") << MakeShader(VK_SHADER_STAGE_VERTEX_BIT, m_shader… in initPrograms()
1292 …programCollection.spirvAsmSources.add("fragment") << MakeShader(VK_SHADER_STAGE_FRAGMENT_BIT, m_sh… in initPrograms()
/external/skia/gm/
Dcompositor_quads.cpp664 static sk_sp<ClipTileRenderer> MakeShader(const char* name, sk_sp<SkImage> image, in MakeShader() function in TextureSetRenderer
932 renderers.push_back(TextureSetRenderer::MakeShader("Gradient", image, gradient, false)); in make_shader_renderers()
933 renderers.push_back(TextureSetRenderer::MakeShader("Local Gradient", image, gradient, true)); in make_shader_renderers()