Searched refs:MakeTextureHandleResident (Results 1 – 3 of 3) sorted by relevance
133 ctx->Driver.MakeTextureHandleResident(ctx, handle, GL_TRUE); in make_texture_handle_resident()147 ctx->Driver.MakeTextureHandleResident(ctx, handle, GL_FALSE); in make_texture_handle_resident()
1038 void (*MakeTextureHandleResident)(struct gl_context *ctx, GLuint64 handle, member
3205 functions->MakeTextureHandleResident = st_MakeTextureHandleResident; in st_init_texture_functions()