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Searched refs:MarshalExec (Results 1 – 4 of 4) sorted by relevance

/external/mesa3d/src/mesa/main/
Dglthread.c82 ctx->MarshalExec = _mesa_create_marshal_table(ctx); in _mesa_glthread_init()
83 if (!ctx->MarshalExec) { in _mesa_glthread_init()
95 ctx->CurrentClientDispatch = ctx->MarshalExec; in _mesa_glthread_init()
136 if (_glapi_get_dispatch() == ctx->MarshalExec) { in _mesa_glthread_restore_dispatch()
Dcontext.c1362 free(ctx->MarshalExec); in _mesa_free_context_data()
Dmtypes.h4729 struct _glapi_table *MarshalExec; member
Ddlist.c9347 if (ctx->MarshalExec == NULL) { in _mesa_NewList()
9406 if (ctx->MarshalExec == NULL) { in _mesa_EndList()
9445 if (ctx->MarshalExec == NULL) { in _mesa_CallList()
9571 if (ctx->MarshalExec == NULL) { in _mesa_CallLists()