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Searched refs:Mat4 (Results 1 – 25 of 41) sorted by relevance

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/external/deqp/modules/gles3/functional/
Des3fTextureUnitTests.cpp51 using tcu::Mat4;
185 static Mat4 matExtend3To4 (const Mat3& mat) in matExtend3To4()
187 Mat4 res; in matExtend3To4()
287 static tcu::Vector<tcu::Vec2, 3> calculateLodDerivateParts (const Mat4& transformation) in calculateLodDerivateParts()
353 vector<Mat4> m_transformations;
460 Mat4 transformation = matExtend3To4(Mat3(tempOffsetData) * in MultiTexShader()
491Mat4 finalTrans = matExtend3To4(Mat3(s_cubeTransforms[faceNdx]) * planarTrans); // Final transfor… in MultiTexShader()
492 Mat4 planarTrans4x4 = matExtend3To4(planarTrans); in MultiTexShader()
509 Mat4 transformation(transData); in MultiTexShader()
533 transformation = transformation * Mat4(zScaleTransfData) * Mat4(zTranslationTransfData); in MultiTexShader()
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Des3fShaderMatrixTests.cpp75 using tcu::Mat4;
276 DECLARE_TYPE_TRAIT(TYPE_FLOAT_MAT4, tcu::Mat4);
509 … tcu::Mat4 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT4> (const ShaderEvalContext& evalCtx, int… in getInputValue()
595 template <> inline tcu::Mat4 getInputValue<INPUTTYPE_DYNAMIC, TYPE_FLOAT_MAT4> (const ShaderEvalCon… in getInputValue()
598 tcu::Mat4 m; in getInputValue()
619 inline tcu::Vec3 reduceToVec3 (const tcu::Mat4& value) { return value.getColumn(0).swizzle(0,1,2) … in reduceToVec3()
825 return Mat4(result); in inverse()
1546 case TYPE_FLOAT_MAT4: writeMatrixConstructor<4, 4>(op, Mat4(s_constInMat4x4[inNdx])); break; in init()
1654 m_userAttribTransforms[attribNdx] = Mat4(0.0f); in init()
/external/deqp/modules/gles2/functional/
Des2fShaderMatrixTests.cpp67 using tcu::Mat4;
96 static const Mat4 s_constInMat4[2] = { tcu::translationMatrix(tcu::Vec3(0.2f, -0.3f, 0.15f)), tcu::
162 DECLARE_TYPE_TRAIT(TYPE_FLOAT_MAT4, tcu::Mat4);
344 template <> inline tcu::Mat4 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT4> (const ShaderEvalCont… in getInputValue()
370 template <> inline tcu::Mat4 getInputValue<INPUTTYPE_DYNAMIC, TYPE_FLOAT_MAT4> (const ShaderEvalCon… in getInputValue()
373 tcu::Mat4 m; in getInputValue()
388 inline tcu::Vec3 reduceToVec3 (const tcu::Mat4& value) { return value.getColumn(0).swizzle(0,1,2) +… in reduceToVec3()
880 case TYPE_FLOAT_MAT4: writeMatrixConstructor<4, 4>(op, Mat4(s_constInMat4[inNdx])); break; in init()
986 m_userAttribTransforms[attribNdx] = Mat4(0.0f); in init()
Des2fShaderTextureFunctionTests.cpp286 m_userAttribTransforms.push_back(tcu::Mat4(baseCoordTrans)); in init()
301 m_userAttribTransforms.push_back(tcu::Mat4(lodCoordTrans)); in init()
/external/deqp/modules/gles2/scripts/
Dgen-swizzles.py203 inMat4 = [Mat4(1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0),
204Mat4(6.5, 12.5, -0.75, 9.975, 32.0, 1.0/48.0, -8.425, -6.542, 1.0/8.0, 1.0/16.0, 1.0/32.0, 1.0/6…
Dgen-conversions.py247 inMat4 = [Mat4(1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0),
248Mat4(6.5, 12.5, -0.75, 9.975, 32.0, 1.0/48.0, -8.425, -6.542, 1.0/8.0, 1.0/16.0, 1.0/32.0, 1.0/6…
Dgenutil.py524 …def toMat4(self): return Mat4(float(self.x), 0.0, 0.0, 0.0, 0.0, float(self.y), 0.0, 0.0, 0.0,…
667 class Mat4(Mat): class
/external/deqp/modules/gles3/scripts/
Dgen-swizzles.py207 inMat4 = [Mat4(1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0),
208Mat4(6.5, 12.5, -0.75, 9.975, 32.0, 1.0/48.0, -8.425, -6.542, 1.0/8.0, 1.0/16.0, 1.0/32.0, 1.0/6…
Dgen-conversions.py270 inMat4 = [Mat4(1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0),
271Mat4(6.5, 12.5, -0.75, 9.975, 32.0, 1.0/48.0, -8.425, -6.542, 1.0/8.0, 1.0/16.0, 1.0/32.0, 1.0/6…
Dgenutil.py643 …def toMat4(self): return Mat4(float(self.x), 0.0, 0.0, 0.0, 0.0, float(self.y), 0.0, 0.0, 0.0,…
814 class Mat4(Mat): class
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderMatrixTests.cpp71 using tcu::Mat4;
271 DECLARE_TYPE_TRAIT(TYPE_FLOAT_MAT4, tcu::Mat4);
504 … tcu::Mat4 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT4> (const ShaderEvalContext& evalCtx, int… in getInputValue()
590 template <> inline tcu::Mat4 getInputValue<INPUTTYPE_DYNAMIC, TYPE_FLOAT_MAT4> (const ShaderEvalCon… in getInputValue()
593 tcu::Mat4 m; in getInputValue()
614 inline tcu::Vec3 reduceToVec3 (const tcu::Mat4& value) { return value.getColumn(0).swizzle(0,1,2) … in reduceToVec3()
820 return Mat4(result); in inverse()
1422 m_userAttribTransforms[attribNdx] = Mat4(0.0f); in ShaderMatrixInstance()
1487 Mat4 result; in addMatrixUniform()
1557 Mat4 matrix = Mat4(dataPtr); in addMatrixUniform()
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DvktShaderRender.cpp147 const std::vector<tcu::Mat4>& userAttribTransforms,
155 …const std::vector<tcu::Mat4> getUserAttribTransforms (void) const { return m_userAttribTransform… in getUserAttribTransforms()
177 const std::vector<tcu::Mat4> m_userAttribTransforms;
194 const std::vector<tcu::Mat4>& userAttribTransforms, in QuadGrid()
DvktShaderRender.hpp533 std::vector<tcu::Mat4> m_userAttribTransforms;
/external/deqp/external/openglcts/modules/common/
DglcShaderRenderCase.cpp142 const vector<Mat4>& userAttribTransforms, const vector<TextureBinding>& textures);
161 const vector<Mat4> getUserAttribTransforms(void) const in getUserAttribTransforms()
209 vector<Mat4> m_userAttribTransforms;
222 const vector<Mat4>& userAttribTransforms, const vector<TextureBinding>& textures) in QuadGrid()
DglcShaderRenderCase.hpp297 std::vector<tcu::Mat4> m_userAttribTransforms;
/external/deqp/modules/glshared/
DglsShaderRenderCase.cpp137 … int screenWidth, int screenHeight, const Vec4& constCoords, const vector<Mat4>& userAttribTransfo…
144 const vector<Mat4> getUserAttribTransforms (void) const { return m_userAttribTransforms; } in getUserAttribTransforms()
165 vector<Mat4> m_userAttribTransforms;
177 QuadGrid::QuadGrid (int gridSize, int width, int height, const Vec4& constCoords, const vector<Mat4 in QuadGrid()
DglsShaderRenderCase.hpp251 std::vector<tcu::Mat4> m_userAttribTransforms;
DglsLongStressTestUtil.cpp35 using tcu::Mat4;
/external/deqp/external/vulkancts/modules/vulkan/spirv_assembly/
DvktSpvAsmIndexingTests.cpp45 using tcu::Mat4;
64 Mat4 matrix[32][32];
/external/deqp/framework/opengl/
DgluShaderUtil.hpp354 template <> struct DataTypeTraits<tcu::Mat4> { enum { DATATYPE = TYPE_FLOAT_MAT4 }; };
/external/deqp/modules/gles2/performance/
Des2pShaderCompilationCases.cpp54 using tcu::Mat4;
1118 arrTo16(Mat4(1.0f).getColumnMajorData()))); in lightShaderUniforms()
1122 arrTo16(Mat4(1.0f).getColumnMajorData()))); in lightShaderUniforms()
1130 arrTo16(Mat4(1.0f).getColumnMajorData()))); in lightShaderUniforms()
1645 arrTo16(Mat4(1.0f).getColumnMajorData()))); in mandelbrotShaderUniforms()
/external/deqp/modules/gles3/performance/
Des3pShaderCompilationCases.cpp54 using tcu::Mat4;
1123 arrTo16(Mat4(1.0f).getColumnMajorData()))); in lightShaderUniforms()
1127 arrTo16(Mat4(1.0f).getColumnMajorData()))); in lightShaderUniforms()
1135 arrTo16(Mat4(1.0f).getColumnMajorData()))); in lightShaderUniforms()
1665 arrTo16(Mat4(1.0f).getColumnMajorData()))); in mandelbrotShaderUniforms()
/external/deqp/modules/gles31/scripts/
Dgenutil.py645 …def toMat4(self): return Mat4(float(self.x), 0.0, 0.0, 0.0, 0.0, float(self.y), 0.0, 0.0, 0.0,…
816 class Mat4(Mat): class
/external/deqp/framework/common/
DtcuMatrix.hpp506 typedef Matrix4f Mat4; typedef
/external/deqp/external/openglcts/modules/gl/
Dgl4cVertexAttribBindingTests.cpp46 using tcu::Mat4;
274 const Mat4 Translation(float tx, float ty, float tz) in Translation()
277 return Mat4(d); in Translation()
3333 const Mat4 data[] = { Translation(-0.5f, -0.5f, 0.0f), Translation(0.5f, -0.5f, 0.0f), in Run()

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