Searched refs:MatrixMode (Results 1 – 12 of 12) sorted by relevance
153 if (ctx->Transform.MatrixMode == mode && mode != GL_TEXTURE) in _mesa_MatrixMode()211 ctx->Transform.MatrixMode = mode; in _mesa_MatrixMode()232 _mesa_enum_to_string(ctx->Transform.MatrixMode)); in _mesa_PushMatrix()235 if (ctx->Transform.MatrixMode == GL_TEXTURE) { in _mesa_PushMatrix()242 _mesa_enum_to_string(ctx->Transform.MatrixMode)); in _mesa_PushMatrix()291 _mesa_enum_to_string(ctx->Transform.MatrixMode)); in _mesa_PopMatrix()294 if (ctx->Transform.MatrixMode == GL_TEXTURE) { in _mesa_PopMatrix()301 _mesa_enum_to_string(ctx->Transform.MatrixMode)); in _mesa_PopMatrix()771 ctx->Transform.MatrixMode = GL_MODELVIEW; in _mesa_init_transform()
324 if (ctx->Transform.MatrixMode == GL_TEXTURE) { in active_texture()
1374 _mesa_MatrixMode(xform->MatrixMode); in _mesa_PopAttrib()
1341 GLenum MatrixMode; /**< Matrix mode */ member
136 GLenum MatrixMode; member
679 save->MatrixMode = ctx->Transform.MatrixMode; in _mesa_meta_begin()1095 _mesa_MatrixMode(save->MatrixMode); in _mesa_meta_end()
265 void MatrixMode(GLenum mode);1095 return es1::MatrixMode(mode); in glMatrixMode()1530 this->glMatrixMode = es1::MatrixMode; in LibGLES_CMexports()
2991 void MatrixMode(GLenum mode) in MatrixMode() function
343 void (GLAPIENTRY * MatrixMode)(GLenum);
857 { "glMatrixMode", _O(MatrixMode) },
138 { GL_MATRIX_MODE, CONTEXT_ENUM(Transform.MatrixMode), NO_EXTRA },
1312 #define glMatrixMode MANGLE(MatrixMode)