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Searched refs:MaxActiveLights (Results 1 – 6 of 6) sorted by relevance

/external/swiftshader/include/Direct3D/
Dd3d8caps.h80 DWORD MaxActiveLights; member
/external/mesa3d/include/D3D9/
Dd3d9caps.h342 DWORD MaxActiveLights; member
/external/mesa3d/src/gallium/state_trackers/nine/
Dnine_dump.c726 C2S("\nMaxActiveLights: %u", caps->MaxActiveLights); in nine_dump_D3DCAPS9()
Dadapter9.c806 pCaps->MaxActiveLights = NINE_MAX_LIGHTS_ACTIVE; /* like GL_LIGHTi */ in NineAdapter9_GetDeviceCaps()
/external/swiftshader/src/D3D8/
DDirect3D8.cpp1020 …caps.MaxActiveLights = 8; // Maximum number of lights that can be active simultaneously. For … in GetDeviceCaps()
/external/swiftshader/src/D3D9/
DDirect3D9.cpp1512 …caps.MaxActiveLights = 8; // Maximum number of lights that can be active simultaneously. For … in GetDeviceCaps()