Searched refs:MaxCombinedImageUniforms (Results 1 – 9 of 9) sorted by relevance
46 MaxCombinedImageUniforms 8
472 c->MaxCombinedImageUniforms = in st_init_limits()479 c->MaxCombinedShaderOutputResources += c->MaxCombinedImageUniforms; in st_init_limits()481 if (c->MaxCombinedImageUniforms) { in st_init_limits()
537 unsigned MaxCombinedImageUniforms; member
175 this->Const.MaxCombinedImageUniforms = ctx->Const.MaxCombinedImageUniforms; in _mesa_glsl_parse_state()
851 state->Const.MaxCombinedImageUniforms); in generate_constants()
3330 if (total_image_units > ctx->Const.MaxCombinedImageUniforms) in check_image_resources()
452 ctx->Const.MaxCombinedImageUniforms = num_stages * BRW_MAX_IMAGES; in brw_initialize_context_constants()
299 …{ GL_MAX_COMBINED_IMAGE_UNIFORMS, CONTEXT_INT(Const.MaxCombinedImageUniforms), extra_ARB_shader_im…
3977 GLuint MaxCombinedImageUniforms; member