Home
last modified time | relevance | path

Searched refs:MaxFragmentInputVectors (Results 1 – 7 of 7) sorted by relevance

/external/deqp-deps/glslang/Test/
D100.conf17 MaxFragmentInputVectors 15
/external/swiftshader/src/OpenGL/compiler/
DCompiler.h51 int MaxFragmentInputVectors; member
DCompiler.cpp61 MaxFragmentInputVectors = 15; in ShBuiltInResources()
DInitialize.cpp472 …le.insertConstInt(ESSL3_BUILTINS, "gl_MaxFragmentInputVectors", resources.MaxFragmentInputVectors); in InsertBuiltInFunctions()
/external/deqp-deps/glslang/Test/baseResults/
Dtest.conf17 MaxFragmentInputVectors 15
/external/swiftshader/tests/fuzzers/
DVertexRoutineFuzzer.cpp115 resources.MaxFragmentInputVectors = 15; // ??? in LLVMFuzzerTestOneInput()
/external/swiftshader/src/OpenGL/libGLESv2/
DShader.cpp177 resources.MaxFragmentInputVectors = MAX_FRAGMENT_INPUT_VECTORS; in createCompiler()