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Searched refs:MaxFragmentUniformVectors (Results 1 – 7 of 7) sorted by relevance

/external/deqp-deps/glslang/Test/
D100.conf15 MaxFragmentUniformVectors 16
/external/swiftshader/src/OpenGL/compiler/
DCompiler.h48 int MaxFragmentUniformVectors; member
DCompiler.cpp58 MaxFragmentUniformVectors = 16; in ShBuiltInResources()
DInitialize.cpp468 …sertConstInt(COMMON_BUILTINS, "gl_MaxFragmentUniformVectors", resources.MaxFragmentUniformVectors); in InsertBuiltInFunctions()
/external/deqp-deps/glslang/Test/baseResults/
Dtest.conf15 MaxFragmentUniformVectors 16
/external/swiftshader/tests/fuzzers/
DVertexRoutineFuzzer.cpp112 resources.MaxFragmentUniformVectors = sw::FRAGMENT_UNIFORM_VECTORS - 3; in LLVMFuzzerTestOneInput()
/external/swiftshader/src/OpenGL/libGLESv2/
DShader.cpp174 resources.MaxFragmentUniformVectors = MAX_FRAGMENT_UNIFORM_VECTORS; in createCompiler()