Searched refs:MaxLatency (Results 1 – 7 of 7) sorted by relevance
149 ID.MaxLatency = 100U; in computeMaxLatency()155 ID.MaxLatency = Latency < 0 ? 100U : static_cast<unsigned>(Latency); in computeMaxLatency()202 WLE.Cycles < 0 ? ID.MaxLatency : static_cast<unsigned>(WLE.Cycles); in populateWrites()206 Write.Latency = ID.MaxLatency; in populateWrites()233 WLE.Cycles < 0 ? ID.MaxLatency : static_cast<unsigned>(WLE.Cycles); in populateWrites()237 Write.Latency = ID.MaxLatency; in populateWrites()264 Write.Latency = ID.MaxLatency; in populateWrites()381 LLVM_DEBUG(dbgs() << "\t\tMaxLatency=" << ID->MaxLatency << '\n'); in createInstrDescImpl()
123 CyclesLeft = Desc.MaxLatency; in execute()145 return static_cast<unsigned>(WriteLatency) < Desc.MaxLatency; in update()
265 unsigned MaxLatency; member274 bool isZeroLatency() const { return !MaxLatency && Resources.empty(); } in isZeroLatency()
102 UINT MaxLatency );
145 UINT MaxLatency ) in NineDevice9Ex_SetMaximumFrameLatency() argument
2172 UINT MaxLatency ) in LockDevice9Ex_SetMaximumFrameLatency() argument2176 r = NineDevice9Ex_SetMaximumFrameLatency(This, MaxLatency); in LockDevice9Ex_SetMaximumFrameLatency()
288 virtual HRESULT WINAPI SetMaximumFrameLatency(UINT MaxLatency) = 0;1124 HRESULT (WINAPI *SetMaximumFrameLatency)(IDirect3DDevice9Ex *This, UINT MaxLatency);