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Searched refs:MaxVertexShader30InstructionSlots (Results 1 – 4 of 4) sorted by relevance

/external/mesa3d/src/gallium/state_trackers/nine/
Dadapter9.c950 pCaps->MaxVertexShader30InstructionSlots = in NineAdapter9_GetDeviceCaps()
956 if (pCaps->MaxVertexShader30InstructionSlots > D3DMAX30SHADERINSTRUCTIONS) in NineAdapter9_GetDeviceCaps()
957 pCaps->MaxVertexShader30InstructionSlots = D3DMAX30SHADERINSTRUCTIONS; in NineAdapter9_GetDeviceCaps()
960 assert(pCaps->MaxVertexShader30InstructionSlots >= D3DMIN30SHADERINSTRUCTIONS); in NineAdapter9_GetDeviceCaps()
964 …pCaps->MaxVShaderInstructionsExecuted = MAX2(65535, pCaps->MaxVertexShader30InstructionSlots * 32); in NineAdapter9_GetDeviceCaps()
Dnine_dump.c805 C2S("\nMaxVertexShader30InstructionSlots: %u >= 512", caps->MaxVertexShader30InstructionSlots); in nine_dump_D3DCAPS9()
/external/mesa3d/include/D3D9/
Dd3d9caps.h369 DWORD MaxVertexShader30InstructionSlots; member
/external/swiftshader/src/D3D9/
DDirect3D9.cpp1588 …caps.MaxVertexShader30InstructionSlots = maximumVertexShader30InstructionSlots; // Maximum number … in GetDeviceCaps()