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Searched refs:MaxVertexTextureImageUnits (Results 1 – 10 of 10) sorted by relevance

/external/deqp-deps/glslang/Test/
D100.conf8 MaxVertexTextureImageUnits 0
/external/swiftshader/src/OpenGL/compiler/
DCompiler.h45 int MaxVertexTextureImageUnits; member
DCompiler.cpp55 MaxVertexTextureImageUnits = 0; in ShBuiltInResources()
DInitialize.cpp465 …rtConstInt(COMMON_BUILTINS, "gl_MaxVertexTextureImageUnits", resources.MaxVertexTextureImageUnits); in InsertBuiltInFunctions()
/external/deqp-deps/glslang/Test/baseResults/
Dtest.conf8 MaxVertexTextureImageUnits 32
/external/swiftshader/tests/fuzzers/
DVertexRoutineFuzzer.cpp109 resources.MaxVertexTextureImageUnits = sw::VERTEX_TEXTURE_IMAGE_UNITS; in LLVMFuzzerTestOneInput()
/external/swiftshader/src/OpenGL/libGLESv2/
DShader.cpp171 resources.MaxVertexTextureImageUnits = MAX_VERTEX_TEXTURE_IMAGE_UNITS; in createCompiler()
/external/mesa3d/src/compiler/glsl/
Dglsl_parser_extras.h469 unsigned MaxVertexTextureImageUnits; member
Dbuiltin_variables.cpp622 state->Const.MaxVertexTextureImageUnits); in generate_constants()
Dglsl_parser_extras.cpp107 …this->Const.MaxVertexTextureImageUnits = ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUni… in _mesa_glsl_parse_state()