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Searched refs:MinDepth (Results 1 – 4 of 4) sorted by relevance

/external/llvm/lib/CodeGen/
DPostRASchedulerList.cpp560 unsigned MinDepth = ~0u; in ListScheduleTopDown() local
568 } else if (PendingQueue[i]->getDepth() < MinDepth) in ListScheduleTopDown()
569 MinDepth = PendingQueue[i]->getDepth(); in ListScheduleTopDown()
/external/swiftshader/third_party/llvm-7.0/llvm/lib/CodeGen/
DPostRASchedulerList.cpp559 unsigned MinDepth = ~0u; in ListScheduleTopDown() local
567 } else if (PendingQueue[i]->getDepth() < MinDepth) in ListScheduleTopDown()
568 MinDepth = PendingQueue[i]->getDepth(); in ListScheduleTopDown()
/external/swiftshader/third_party/LLVM/lib/CodeGen/
DPostRASchedulerList.cpp626 unsigned MinDepth = ~0u; in ListScheduleTopDown() local
634 } else if (PendingQueue[i]->getDepth() < MinDepth) in ListScheduleTopDown()
635 MinDepth = PendingQueue[i]->getDepth(); in ListScheduleTopDown()
/external/deqp/external/vulkancts/modules/vulkan/synchronization/
DvktSynchronizationWin32KeyedMutexTests.cpp760 vp.MinDepth = 0.0f; in DX11Operation()