Searched refs:MinDepth (Results 1 – 4 of 4) sorted by relevance
560 unsigned MinDepth = ~0u; in ListScheduleTopDown() local568 } else if (PendingQueue[i]->getDepth() < MinDepth) in ListScheduleTopDown()569 MinDepth = PendingQueue[i]->getDepth(); in ListScheduleTopDown()
559 unsigned MinDepth = ~0u; in ListScheduleTopDown() local567 } else if (PendingQueue[i]->getDepth() < MinDepth) in ListScheduleTopDown()568 MinDepth = PendingQueue[i]->getDepth(); in ListScheduleTopDown()
626 unsigned MinDepth = ~0u; in ListScheduleTopDown() local634 } else if (PendingQueue[i]->getDepth() < MinDepth) in ListScheduleTopDown()635 MinDepth = PendingQueue[i]->getDepth(); in ListScheduleTopDown()
760 vp.MinDepth = 0.0f; in DX11Operation()