Searched refs:MinZ (Results 1 – 8 of 8) sorted by relevance
/external/swiftshader/third_party/PowerVR_SDK/Tools/ |
D | PVRTTrans.cpp | 44 VERTTYPE MinX, MaxX, MinY, MaxY, MinZ, MaxZ; in PVRTBoundingBoxCompute() local 49 MinZ=pV->z; MaxZ=pV->z; in PVRTBoundingBoxCompute() 63 if (pV[i].z < MinZ) MinZ = pV[i].z; in PVRTBoundingBoxCompute() 71 pBoundingBox->Point[0].z=MinZ; in PVRTBoundingBoxCompute() 81 pBoundingBox->Point[2].z=MinZ; in PVRTBoundingBoxCompute() 91 pBoundingBox->Point[4].z=MinZ; in PVRTBoundingBoxCompute() 101 pBoundingBox->Point[6].z=MinZ; in PVRTBoundingBoxCompute() 132 VERTTYPE MinX, MaxX, MinY, MaxY, MinZ, MaxZ; in PVRTBoundingBoxComputeInterleaved() local 140 MinZ=pVertex->z; MaxZ=pVertex->z; in PVRTBoundingBoxComputeInterleaved() 156 if (pVertex->z < MinZ) MinZ = pVertex->z; in PVRTBoundingBoxComputeInterleaved() [all …]
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/external/mesa3d/src/gallium/state_trackers/nine/ |
D | nine_state.c | 692 pvport.scale[2] = vport->MaxZ - vport->MinZ; in update_viewport() 695 pvport.translate[2] = vport->MinZ; in update_viewport() 1729 context->viewport.MinZ = 0.0f; in CSMT_ITEM_NO_WAIT() 2995 state->viewport.MinZ = context->viewport.MinZ = 0.0f; in nine_state_set_defaults() 3318 (float)vport->Height * -0.5f, vport->MaxZ - vport->MinZ, 0.f, in update_vs_constants_sw() 3321 vport->MinZ, 0.f}; in update_vs_constants_sw()
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D | nine_ff.c | 2021 float diffZ = viewport->MaxZ - viewport->MinZ; in nine_ff_load_viewport_info() 2032 dst[101].z = (float)(viewport->MinZ); in nine_ff_load_viewport_info()
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D | device9.c | 1853 This->state.viewport.MinZ = 0.0f; in NineDevice9_SetRenderTarget() 2026 pViewport->MinZ, pViewport->MaxZ); in NineDevice9_SetViewport()
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/external/swiftshader/include/Direct3D/ |
D | d3d8types.h | 97 float MinZ; /* Min/max of clip Volume */ member
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/external/mesa3d/include/D3D9/ |
D | d3d9types.h | 1764 float MinZ; member
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/external/swiftshader/src/D3D8/ |
D | Direct3DDevice8.cpp | 3048 viewport.MinZ = 0; in SetRenderTarget() 4688 view.minZ = viewport.MinZ; in bindViewport()
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/external/swiftshader/src/D3D9/ |
D | Direct3DDevice9.cpp | 4110 viewport.MinZ = 0; in SetRenderTarget() 6029 view.minZ = viewport.MinZ; in bindViewport()
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