/external/flatbuffers/tests/ |
D | JavaTest.java | 85 TestEq(Any.name(Any.Monster), "Monster"); in TestEnums() 89 TestEq(Monster.MonsterBufferHasIdentifier(bb), true); in TestBuffer() 91 Monster monster = Monster.getRootAsMonster(bb); in TestBuffer() 109 TestEq(monster.testType(), (byte)Any.Monster); in TestBuffer() 110 Monster monster2 = new Monster(); in TestBuffer() 144 Monster monster = Monster.getRootAsMonster(bb); in TestExtendedBuffer() 169 Monster.startMonster(fbb1); in TestNestedFlatBuffer() 170 Monster.addName(fbb1, str1); in TestNestedFlatBuffer() 171 Monster.addHp(fbb1, nestedMonsterHp); in TestNestedFlatBuffer() 172 Monster.addMana(fbb1, nestedMonsterMana); in TestNestedFlatBuffer() [all …]
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D | monster_test_generated.js | 41 Monster: 1, 1: 'Monster', property 129 MyGame.Example2.Monster = function() { class in MyGame.Example2 146 MyGame.Example2.Monster.prototype.__init = function(i, bb) { 157 MyGame.Example2.Monster.getRootAsMonster = function(bb, obj) { 158 …return (obj || new MyGame.Example2.Monster).__init(bb.readInt32(bb.position()) + bb.position(), bb… 164 MyGame.Example2.Monster.startMonster = function(builder) { 172 MyGame.Example2.Monster.endMonster = function(builder) { 181 MyGame.Example2.Monster.createMonster = function(builder) { 182 MyGame.Example2.Monster.startMonster(builder); 183 return MyGame.Example2.Monster.endMonster(builder); [all …]
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D | monster_test.grpc.fb.h | 38 …s Store(::grpc::ClientContext* context, const flatbuffers::grpc::Message<Monster>& request, flatbu… 39 …ncStore(::grpc::ClientContext* context, const flatbuffers::grpc::Message<Monster>& request, ::grpc… in AsyncStore() 42 …ncStore(::grpc::ClientContext* context, const flatbuffers::grpc::Message<Monster>& request, ::grpc… in PrepareAsyncStore() 45 …std::unique_ptr< ::grpc::ClientReaderInterface< flatbuffers::grpc::Message<Monster>>> Retrieve(::g… in Retrieve() 46 …return std::unique_ptr< ::grpc::ClientReaderInterface< flatbuffers::grpc::Message<Monster>>>(Retri… in Retrieve() 48 …std::unique_ptr< ::grpc::ClientAsyncReaderInterface< flatbuffers::grpc::Message<Monster>>> AsyncRe… in AsyncRetrieve() 49 …ique_ptr< ::grpc::ClientAsyncReaderInterface< flatbuffers::grpc::Message<Monster>>>(AsyncRetrieveR… in AsyncRetrieve() 51 …std::unique_ptr< ::grpc::ClientAsyncReaderInterface< flatbuffers::grpc::Message<Monster>>> Prepare… in PrepareAsyncRetrieve() 52 …ique_ptr< ::grpc::ClientAsyncReaderInterface< flatbuffers::grpc::Message<Monster>>>(PrepareAsyncRe… in PrepareAsyncRetrieve() 54 …std::unique_ptr< ::grpc::ClientWriterInterface< flatbuffers::grpc::Message<Monster>>> GetMaxHitPoi… in GetMaxHitPoint() [all …]
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D | JavaScriptTest.js | 50 var inv = MyGame.Example.Monster.createInventoryVector(fbb, [0, 1, 2, 3, 4]); 53 MyGame.Example.Monster.startMonster(fbb); 54 MyGame.Example.Monster.addName(fbb, fred); 55 var mon2 = MyGame.Example.Monster.endMonster(fbb); 57 MyGame.Example.Monster.startTest4Vector(fbb, 2); 62 var testArrayOfString = MyGame.Example.Monster.createTestarrayofstringVector(fbb, [ 67 MyGame.Example.Monster.startMonster(fbb); 68 …MyGame.Example.Monster.addPos(fbb, MyGame.Example.Vec3.createVec3(fbb, 1, 2, 3, 3, MyGame.Example.… 69 MyGame.Example.Monster.addHp(fbb, 80); 70 MyGame.Example.Monster.addName(fbb, str); [all …]
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D | monster_test.grpc.fb.cc | 38 …::Store(::grpc::ClientContext* context, const flatbuffers::grpc::Message<Monster>& request, flatbu… in Store() 42 …toreRaw(::grpc::ClientContext* context, const flatbuffers::grpc::Message<Monster>& request, ::grpc… in AsyncStoreRaw() 46 …toreRaw(::grpc::ClientContext* context, const flatbuffers::grpc::Message<Monster>& request, ::grpc… in PrepareAsyncStoreRaw() 50 ::grpc::ClientReader< flatbuffers::grpc::Message<Monster>>* MonsterStorage::Stub::RetrieveRaw(::grp… in RetrieveRaw() 51 …return ::grpc::internal::ClientReaderFactory< flatbuffers::grpc::Message<Monster>>::Create(channel… in RetrieveRaw() 54 ::grpc::ClientAsyncReader< flatbuffers::grpc::Message<Monster>>* MonsterStorage::Stub::AsyncRetriev… in AsyncRetrieveRaw() 55 …return ::grpc::internal::ClientAsyncReaderFactory< flatbuffers::grpc::Message<Monster>>::Create(ch… in AsyncRetrieveRaw() 58 ::grpc::ClientAsyncReader< flatbuffers::grpc::Message<Monster>>* MonsterStorage::Stub::PrepareAsync… in PrepareAsyncRetrieveRaw() 59 …return ::grpc::internal::ClientAsyncReaderFactory< flatbuffers::grpc::Message<Monster>>::Create(ch… in PrepareAsyncRetrieveRaw() 62 ::grpc::ClientWriter< flatbuffers::grpc::Message<Monster>>* MonsterStorage::Stub::GetMaxHitPointRaw… in GetMaxHitPointRaw() [all …]
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D | monster_test_generated.rs | 99 pub struct Monster<'a> { struct 103 impl<'a> flatbuffers::Follow<'a> for Monster<'a> { implementation 104 type Inner = Monster<'a>; 113 impl<'a> Monster<'a> { impl 116 Monster { in init_from_table() 123 _args: &'args MonsterArgs) -> flatbuffers::WIPOffset<Monster<'bldr>> { in create() 153 pub fn finish(self) -> flatbuffers::WIPOffset<Monster<'a>> { in finish() 244 Monster = 1, enumerator 287 Any::Monster, 927 pub struct Monster<'a> { struct [all …]
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D | py_test.py | 39 import MyGame.Example.Monster # refers to generated code 95 monster = MyGame.Example.Monster.Monster.GetRootAsMonster(buf, offset) 123 asserter(monster.TestType() == union_type.Monster) 130 monster2 = MyGame.Example.Monster.Monster() 1091 MyGame.Example.Monster.MonsterStartInventoryVector(b, 5) 1099 MyGame.Example.Monster.MonsterStart(b) 1100 MyGame.Example.Monster.MonsterAddName(b, fred) 1101 mon2 = MyGame.Example.Monster.MonsterEnd(b) 1103 MyGame.Example.Monster.MonsterStartTest4Vector(b, 2) 1108 MyGame.Example.Monster.MonsterStartTestarrayofstringVector(b, 2) [all …]
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D | monster_test.fbs | 11 table Monster {} // Test having same name as below, but in different namespace. 19 union Any { Monster, TestSimpleTableWithEnum, MyGame.Example2.Monster } 21 union AnyUniqueAliases { M: Monster, T: TestSimpleTableWithEnum, M2: MyGame.Example2.Monster } 22 union AnyAmbiguousAliases { M1: Monster, M2: Monster, M3: Monster } 55 table Monster { 65 testarrayoftables:[Monster] (id: 11); 70 enemy:MyGame.Example.Monster (id:12); // Test referring by full namespace. 74 testnestedflatbuffer:[ubyte] (id:13, nested_flatbuffer: "Monster"); 121 Store(Monster):Stat (streaming: "none"); 122 Retrieve(Stat):Monster (streaming: "server", idempotent); [all …]
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D | phpTest.php | 34 \MyGame\Example\Monster::startMonster($fbb); 35 \MyGame\Example\Monster::addName($fbb, $name); 36 $enemy = \MyGame\Example\Monster::endMonster($fbb); 38 $inv = \MyGame\Example\Monster::CreateInventoryVector($fbb, array(0, 1, 2, 3, 4)); 41 \MyGame\Example\Monster::StartMonster($fbb); 42 \MyGame\Example\Monster::AddName($fbb, $fred); 43 $mon2 = \MyGame\Example\Monster::EndMonster($fbb); 45 \MyGame\Example\Monster::StartTest4Vector($fbb, 2); 50 $testArrayOfString = \MyGame\Example\Monster::CreateTestarrayofstringVector($fbb, array( 55 \MyGame\Example\Monster::StartMonster($fbb); [all …]
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/external/flatbuffers/tests/FlatBuffers.Test/ |
D | FlatBuffersExampleTests.cs | 49 Offset<Monster>[] off = new Offset<Monster>[3]; in CanCreateNewFlatBufferFromScratch() 50 Monster.StartMonster(fbb); in CanCreateNewFlatBufferFromScratch() 51 Monster.AddName(fbb, names[0]); in CanCreateNewFlatBufferFromScratch() 52 off[0] = Monster.EndMonster(fbb); in CanCreateNewFlatBufferFromScratch() 53 Monster.StartMonster(fbb); in CanCreateNewFlatBufferFromScratch() 54 Monster.AddName(fbb, names[1]); in CanCreateNewFlatBufferFromScratch() 55 off[1] = Monster.EndMonster(fbb); in CanCreateNewFlatBufferFromScratch() 56 Monster.StartMonster(fbb); in CanCreateNewFlatBufferFromScratch() 57 Monster.AddName(fbb, names[2]); in CanCreateNewFlatBufferFromScratch() 58 off[2] = Monster.EndMonster(fbb); in CanCreateNewFlatBufferFromScratch() [all …]
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/external/flatbuffers/tests/FlatBuffers.Benchmarks/ |
D | FlatBufferBuilderBenchmark.cs | 40 Monster.StartMonster(fbb1); in BuildNestedMonster() 41 Monster.AddName(fbb1, str1); in BuildNestedMonster() 42 Monster.AddHp(fbb1, nestedMonsterHp); in BuildNestedMonster() 43 Monster.AddMana(fbb1, nestedMonsterMana); in BuildNestedMonster() 44 var monster1 = Monster.EndMonster(fbb1); in BuildNestedMonster() 45 Monster.FinishMonsterBuffer(fbb1, monster1); in BuildNestedMonster() 52 var nestedBuffer = Monster.CreateTestnestedflatbufferVector(fbb2, fbb1Bytes); in BuildNestedMonster() 53 Monster.StartMonster(fbb2); in BuildNestedMonster() 54 Monster.AddName(fbb2, str2); in BuildNestedMonster() 55 Monster.AddHp(fbb2, 50); in BuildNestedMonster() [all …]
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/external/flatbuffers/grpc/tests/ |
D | GameFactory.java | 2 import MyGame.Example.Monster; 7 …public static Monster createMonster(String monsterName, short nestedMonsterHp, short nestedMonster… in createMonster() 11 Monster.startMonster(builder); in createMonster() 12 Monster.addName(builder, name_offset); in createMonster() 13 Monster.addHp(builder, nestedMonsterHp); in createMonster() 14 Monster.addMana(builder, nestedMonsterMana); in createMonster() 15 int monster_offset = Monster.endMonster(builder); in createMonster() 16 Monster.finishMonsterBuffer(builder, monster_offset); in createMonster() 19 Monster monster = Monster.getRootAsMonster(buffer); in createMonster() 23 public static Monster createMonsterFromStat(Stat stat, int seqNo) { in createMonsterFromStat() [all …]
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D | JavaGrpcTest.java | 17 import MyGame.Example.Monster; 54 public void store(Monster request, io.grpc.stub.StreamObserver<Stat> responseObserver) { in store() 66 public void retrieve(Stat request, io.grpc.stub.StreamObserver<Monster> responseObserver) { in retrieve() 69 Monster monster = GameFactory.createMonsterFromStat(request, i); in retrieve() 76 public StreamObserver<Monster> getMaxHitPoint(final StreamObserver<Stat> responseObserver) { in getMaxHitPoint() 81 … public StreamObserver<Monster> getMinMaxHitPoints(final StreamObserver<Stat> responseObserver) { in getMinMaxHitPoints() 85 …private StreamObserver<Monster> computeMinMax(final StreamObserver<Stat> responseObserver, final b… in computeMinMax() 94 return new StreamObserver<Monster>() { in computeMinMax() 95 public void onNext(Monster monster) { in computeMinMax() 153 …Monster monsterRequest = GameFactory.createMonster(BIG_MONSTER_NAME, nestedMonsterHp, nestedMonste… [all …]
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/external/flatbuffers/tests/MyGame/Example/ |
D | Monster.go | 12 type Monster struct { struct 16 func GetRootAsMonster(buf []byte, offset flatbuffers.UOffsetT) *Monster { 18 x := &Monster{} 23 func (rcv *Monster) Init(buf []byte, i flatbuffers.UOffsetT) { argument 28 func (rcv *Monster) Table() flatbuffers.Table { argument 32 func (rcv *Monster) Pos(obj *Vec3) *Vec3 { argument 45 func (rcv *Monster) Mana() int16 { argument 53 func (rcv *Monster) MutateMana(n int16) bool { argument 57 func (rcv *Monster) Hp() int16 { argument 65 func (rcv *Monster) MutateHp(n int16) bool { argument [all …]
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D | Monster.lua | 8 local Monster = {} -- the module 11 function Monster.New() 16 function Monster.GetRootAsMonster(buf, offset) 18 local o = Monster.New() 525 function Monster.Start(builder) builder:StartObject(48) end 526 function Monster.AddPos(builder, pos) builder:PrependStructSlot(0, pos, 0) end 527 function Monster.AddMana(builder, mana) builder:PrependInt16Slot(1, mana, 150) end 528 function Monster.AddHp(builder, hp) builder:PrependInt16Slot(2, hp, 100) end 529 function Monster.AddName(builder, name) builder:PrependUOffsetTRelativeSlot(3, name, 0) end 530 function Monster.AddInventory(builder, inventory) builder:PrependUOffsetTRelativeSlot(5, inventory,… [all …]
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D | MonsterStorageGrpc.java | 39 public static final io.grpc.MethodDescriptor<MyGame.Example.Monster, 42 private static volatile io.grpc.MethodDescriptor<MyGame.Example.Monster, 45 private static volatile FlatbuffersUtils.FBExtactor<MyGame.Example.Monster> extractorOfMonster; 46 private static FlatbuffersUtils.FBExtactor<MyGame.Example.Monster> getExtractorOfMonster() { in getExtractorOfMonster() 50 extractorOfMonster = new FlatbuffersUtils.FBExtactor<MyGame.Example.Monster>() { in getExtractorOfMonster() 51 public MyGame.Example.Monster extract (ByteBuffer buffer) { in getExtractorOfMonster() 52 return MyGame.Example.Monster.getRootAsMonster(buffer); in getExtractorOfMonster() 74 public static io.grpc.MethodDescriptor<MyGame.Example.Monster, 76 io.grpc.MethodDescriptor<MyGame.Example.Monster, MyGame.Example.Stat> getStoreMethod; in getStoreMethod() 81 io.grpc.MethodDescriptor.<MyGame.Example.Monster, MyGame.Example.Stat>newBuilder() in getStoreMethod() [all …]
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/external/flatbuffers/samples/ |
D | SampleBinary.java | 21 import MyGame.Sample.Monster; 48 int inv = Monster.createInventoryVector(builder, treasure); in main() 49 int weapons = Monster.createWeaponsVector(builder, weaps); in main() 52 Monster.startMonster(builder); in main() 53 Monster.addPos(builder, pos); in main() 54 Monster.addName(builder, name); in main() 55 Monster.addColor(builder, Color.Red); in main() 56 Monster.addHp(builder, (short)300); in main() 57 Monster.addInventory(builder, inv); in main() 58 Monster.addWeapons(builder, weapons); in main() [all …]
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D | sample_binary.py | 28 import MyGame.Sample.Monster 54 MyGame.Sample.Monster.MonsterStartInventoryVector(builder, 10) 60 MyGame.Sample.Monster.MonsterStartWeaponsVector(builder, 2) 68 MyGame.Sample.Monster.MonsterStart(builder) 69 MyGame.Sample.Monster.MonsterAddPos(builder, pos) 70 MyGame.Sample.Monster.MonsterAddHp(builder, 300) 71 MyGame.Sample.Monster.MonsterAddName(builder, name) 72 MyGame.Sample.Monster.MonsterAddInventory(builder, inv) 73 MyGame.Sample.Monster.MonsterAddColor(builder, 75 MyGame.Sample.Monster.MonsterAddWeapons(builder, weapons) [all …]
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D | samplebinary.js | 45 var inv = MyGame.Sample.Monster.createInventoryVector(builder, treasure); 48 var weapons = MyGame.Sample.Monster.createWeaponsVector(builder, weaps); 52 MyGame.Sample.Monster.startMonster(builder); 53 MyGame.Sample.Monster.addPos(builder, pos); 54 MyGame.Sample.Monster.addHp(builder, 300); 55 MyGame.Sample.Monster.addColor(builder, MyGame.Sample.Color.Red) 56 MyGame.Sample.Monster.addName(builder, name); 57 MyGame.Sample.Monster.addInventory(builder, inv); 58 MyGame.Sample.Monster.addWeapons(builder, weapons); 59 MyGame.Sample.Monster.addEquippedType(builder, MyGame.Sample.Equipment.Weapon); [all …]
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D | SampleBinary.php | 49 $inv = \MyGame\Sample\Monster::CreateInventoryVector($builder, $treasure); 52 $weapons = \MyGame\Sample\Monster::CreateWeaponsVector($builder, $weaps); 56 \MyGame\Sample\Monster::StartMonster($builder); 57 \MyGame\Sample\Monster::AddPos($builder, $pos); 58 \MyGame\Sample\Monster::AddHp($builder, 300); 59 \MyGame\Sample\Monster::AddName($builder, $name); 60 \MyGame\Sample\Monster::AddInventory($builder, $inv); 61 \MyGame\Sample\Monster::AddColor($builder, \MyGame\Sample\Color::Red); 62 \MyGame\Sample\Monster::AddWeapons($builder, $weapons); 63 \MyGame\Sample\Monster::AddEquippedType($builder, \MyGame\Sample\Equipment::Weapon); [all …]
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D | SampleBinary.cs | 44 var inv = Monster.CreateInventoryVector(builder, treasure); in Main() 45 var weapons = Monster.CreateWeaponsVector(builder, weaps); in Main() 48 Monster.StartMonster(builder); in Main() 49 Monster.AddPos(builder, pos); in Main() 50 Monster.AddHp(builder, (short)300); in Main() 51 Monster.AddName(builder, name); in Main() 52 Monster.AddInventory(builder, inv); in Main() 53 Monster.AddColor(builder, Color.Red); in Main() 54 Monster.AddWeapons(builder, weapons); in Main() 55 Monster.AddEquippedType(builder, Equipment.Weapon); in Main() [all …]
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D | monster_generated.rs | 217 pub struct Monster<'a> { struct 221 impl<'a> flatbuffers::Follow<'a> for Monster<'a> { implementation 222 type Inner = Monster<'a>; 231 impl<'a> Monster<'a> { implementation 234 Monster { in init_from_table() 241 args: &'args MonsterArgs<'args>) -> flatbuffers::WIPOffset<Monster<'bldr>> { in create() 267 self._tab.get::<Vec3>(Monster::VT_POS, None) in pos() 271 self._tab.get::<i16>(Monster::VT_MANA, Some(150)).unwrap() in mana() 275 self._tab.get::<i16>(Monster::VT_HP, Some(100)).unwrap() in hp() 279 self._tab.get::<flatbuffers::ForwardsUOffset<&str>>(Monster::VT_NAME, None) in name() [all …]
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/external/flatbuffers/samples/lua/MyGame/Sample/ |
D | Monster.lua | 7 local Monster = {} -- the module 10 function Monster.New() 15 function Monster.GetRootAsMonster(buf, offset) 17 local o = Monster.New() 108 function Monster.Start(builder) builder:StartObject(10) end 109 function Monster.AddPos(builder, pos) builder:PrependStructSlot(0, pos, 0) end 110 function Monster.AddMana(builder, mana) builder:PrependInt16Slot(1, mana, 150) end 111 function Monster.AddHp(builder, hp) builder:PrependInt16Slot(2, hp, 100) end 112 function Monster.AddName(builder, name) builder:PrependUOffsetTRelativeSlot(3, name, 0) end 113 function Monster.AddInventory(builder, inventory) builder:PrependUOffsetTRelativeSlot(5, inventory,… [all …]
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/external/flatbuffers/tests/MyGame/Example2/ |
D | Monster.cs | 11 public struct Monster : IFlatbufferObject struct 15 …public static Monster GetRootAsMonster(ByteBuffer _bb) { return GetRootAsMonster(_bb, new Monster(… in GetRootAsMonster() argument 16 …public static Monster GetRootAsMonster(ByteBuffer _bb, Monster obj) { return (obj.__assign(_bb.Get… in GetRootAsMonster() argument 18 public Monster __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } in __assign() argument 22 public static Offset<Monster> EndMonster(FlatBufferBuilder builder) { in EndMonster() argument 24 return new Offset<Monster>(o); in EndMonster()
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D | Monster.lua | 7 local Monster = {} -- the module 10 function Monster.New() 15 function Monster.GetRootAsMonster(buf, offset) 17 local o = Monster.New() 24 function Monster.Start(builder) builder:StartObject(0) end 25 function Monster.End(builder) return builder:EndObject() end 27 return Monster -- return the module
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