Searched refs:MonsterBufferHasIdentifier (Results 1 – 9 of 9) sorted by relevance
28 public static function MonsterBufferHasIdentifier(ByteBuffer $buf) function in MyGame\\Example2\\Monster
89 TestEq(Monster.MonsterBufferHasIdentifier(bb), true); in TestBuffer()
99 $assert->ok(MyGame\Example\Monster::MonsterBufferHasIdentifier($bb));
231 TEST_EQ(MonsterBufferHasIdentifier(flatbuf), true); in AccessFlatBufferTest()
3363 inline bool MonsterBufferHasIdentifier(const void *buf) {
29 public static function MonsterBufferHasIdentifier(ByteBuffer $buf) function in MyGame\\Example\\Monster
17 …public static boolean MonsterBufferHasIdentifier(ByteBuffer _bb) { return __has_identifier(_bb, "M… in MonsterBufferHasIdentifier() method in Monster
18 …public static bool MonsterBufferHasIdentifier(ByteBuffer _bb) { return Table.__has_identifier(_bb,… in MonsterBufferHasIdentifier() method
242 `MonsterBufferHasIdentifier` to check if the identifier is present.