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Searched refs:MonsterBufferHasIdentifier (Results 1 – 9 of 9) sorted by relevance

/external/flatbuffers/tests/MyGame/Example2/
DMonster.php28 public static function MonsterBufferHasIdentifier(ByteBuffer $buf) function in MyGame\\Example2\\Monster
/external/flatbuffers/tests/
DJavaTest.java89 TestEq(Monster.MonsterBufferHasIdentifier(bb), true); in TestBuffer()
DphpTest.php99 $assert->ok(MyGame\Example\Monster::MonsterBufferHasIdentifier($bb));
Dtest.cpp231 TEST_EQ(MonsterBufferHasIdentifier(flatbuf), true); in AccessFlatBufferTest()
Dmonster_test_generated.h3363 inline bool MonsterBufferHasIdentifier(const void *buf) {
/external/flatbuffers/tests/MyGame/Example/
DMonster.php29 public static function MonsterBufferHasIdentifier(ByteBuffer $buf) function in MyGame\\Example\\Monster
DMonster.java17 …public static boolean MonsterBufferHasIdentifier(ByteBuffer _bb) { return __has_identifier(_bb, "M… in MonsterBufferHasIdentifier() method in Monster
DMonster.cs18 …public static bool MonsterBufferHasIdentifier(ByteBuffer _bb) { return Table.__has_identifier(_bb,… in MonsterBufferHasIdentifier() method
/external/flatbuffers/docs/source/
DSchemas.md242 `MonsterBufferHasIdentifier` to check if the identifier is present.