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Searched refs:MovingInputs (Results 1 – 2 of 2) sorted by relevance

/external/llvm/lib/Target/X86/
DX86ISelLowering.cpp10164 ArrayRef<int> MovingInputs = TargetLo ? HiInputs : LoInputs; in lowerV16I8VectorShuffle() local
10173 for (int i = 0, ie = MovingInputs.size(); i < ie; ++i) { in lowerV16I8VectorShuffle()
10176 if (PreDupI16Shuffle[j] != MovingInputs[i] / 2) { in lowerV16I8VectorShuffle()
10187 PreDupI16Shuffle[j] = MovingInputs[i] / 2; in lowerV16I8VectorShuffle()
10191 LaneMap[MovingInputs[i]] = 2 * j + MovingInputs[i] % 2; in lowerV16I8VectorShuffle()
/external/swiftshader/third_party/llvm-7.0/llvm/lib/Target/X86/
DX86ISelLowering.cpp12667 ArrayRef<int> MovingInputs = TargetLo ? HiInputs : LoInputs; in lowerV16I8VectorShuffle() local
12676 for (int i = 0, ie = MovingInputs.size(); i < ie; ++i) { in lowerV16I8VectorShuffle()
12679 if (PreDupI16Shuffle[j] != MovingInputs[i] / 2) { in lowerV16I8VectorShuffle()
12690 PreDupI16Shuffle[j] = MovingInputs[i] / 2; in lowerV16I8VectorShuffle()
12694 LaneMap[MovingInputs[i]] = 2 * j + MovingInputs[i] % 2; in lowerV16I8VectorShuffle()