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/external/flatbuffers/tests/
Dmonster_test_generated.js7 var MyGame = MyGame || {}; variable
13 MyGame.Example = MyGame.Example || {};
19 MyGame.Example2 = MyGame.Example2 || {};
25 MyGame.OtherNameSpace = MyGame.OtherNameSpace || {};
30 MyGame.Example.Color = {
39 MyGame.Example.Any = {
49 MyGame.Example.AnyUniqueAliases = {
59 MyGame.Example.AnyAmbiguousAliases = {
69 MyGame.InParentNamespace = function() {
86 MyGame.InParentNamespace.prototype.__init = function(i, bb) {
[all …]
DJavaScriptTest.js6 var MyGame = require(process.argv[2]).MyGame; variable
50 var inv = MyGame.Example.Monster.createInventoryVector(fbb, [0, 1, 2, 3, 4]);
53 MyGame.Example.Monster.startMonster(fbb);
54 MyGame.Example.Monster.addName(fbb, fred);
55 var mon2 = MyGame.Example.Monster.endMonster(fbb);
57 MyGame.Example.Monster.startTest4Vector(fbb, 2);
58 MyGame.Example.Test.createTest(fbb, 10, 20);
59 MyGame.Example.Test.createTest(fbb, 30, 40);
62 var testArrayOfString = MyGame.Example.Monster.createTestarrayofstringVector(fbb, [
67 MyGame.Example.Monster.startMonster(fbb);
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Dpy_test.py35 import MyGame # refers to generated code
36 import MyGame.Example # refers to generated code
37 import MyGame.Example.Any # refers to generated code
38 import MyGame.Example.Color # refers to generated code
39 import MyGame.Example.Monster # refers to generated code
40 import MyGame.Example.Test # refers to generated code
41 import MyGame.Example.Stat # refers to generated code
42 import MyGame.Example.Vec3 # refers to generated code
43 import MyGame.MonsterExtra # refers to generated code
95 monster = MyGame.Example.Monster.Monster.GetRootAsMonster(buf, offset)
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DGoTest.sh28 mkdir -p ${go_src}/MyGame/Example
29 mkdir -p ${go_src}/MyGame/Example2
33 cp -a MyGame/*.go ./go_gen/src/MyGame/
34 cp -a MyGame/Example/*.go ./go_gen/src/MyGame/Example/
35 cp -a MyGame/Example2/*.go ./go_gen/src/MyGame/Example2/
38 rm ./go_gen/src/MyGame/Example/*_grpc.go
68 NOT_FMT_FILES=$(gofmt -l MyGame)
DphpTest.php34 \MyGame\Example\Monster::startMonster($fbb);
35 \MyGame\Example\Monster::addName($fbb, $name);
36 $enemy = \MyGame\Example\Monster::endMonster($fbb);
38 $inv = \MyGame\Example\Monster::CreateInventoryVector($fbb, array(0, 1, 2, 3, 4));
41 \MyGame\Example\Monster::StartMonster($fbb);
42 \MyGame\Example\Monster::AddName($fbb, $fred);
43 $mon2 = \MyGame\Example\Monster::EndMonster($fbb);
45 \MyGame\Example\Monster::StartTest4Vector($fbb, 2);
46 \MyGame\Example\Test::CreateTest($fbb, 10, 20);
47 \MyGame\Example\Test::CreateTest($fbb, 30, 40);
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Dmonster_test_generated.ts6 export namespace MyGame.Example{
16 export namespace MyGame.Example{
27 export namespace MyGame.Example{
38 export namespace MyGame.Example{
49 export namespace MyGame{ namespace
99 export namespace MyGame.Example2{
149 export namespace MyGame.Example{
228 export namespace MyGame.Example{
256 color():MyGame.Example.Color {
258 return offset ? /** */ (this.bb!.readInt8(this.bb_pos + offset)) : MyGame.Example.Color.Green;
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Dmonster_test.fbs5 namespace MyGame;
9 namespace MyGame.Example2;
13 namespace MyGame.Example;
19 union Any { Monster, TestSimpleTableWithEnum, MyGame.Example2.Monster }
21 union AnyUniqueAliases { M: Monster, T: TestSimpleTableWithEnum, M2: MyGame.Example2.Monster }
70 enemy:MyGame.Example.Monster (id:12); // Test referring by full namespace.
Dmonster_test_generated.h10 namespace MyGame {
178 template<> struct AnyTraits<MyGame::Example2::Monster> {
229 MyGame::Example2::MonsterT *AsMyGame_Example2_Monster() {
231 reinterpret_cast<MyGame::Example2::MonsterT *>(value) : nullptr;
233 const MyGame::Example2::MonsterT *AsMyGame_Example2_Monster() const {
235 reinterpret_cast<const MyGame::Example2::MonsterT *>(value) : nullptr;
255 return *(reinterpret_cast<const MyGame::Example2::MonsterT *>(lhs.value)) ==
256 *(reinterpret_cast<const MyGame::Example2::MonsterT *>(rhs.value));
314 template<> struct AnyUniqueAliasesTraits<MyGame::Example2::Monster> {
365 MyGame::Example2::MonsterT *AsM2() {
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/external/flatbuffers/tests/MyGame/Example/
DMonsterStorageGrpc.java5 package MyGame.Example;
39 public static final io.grpc.MethodDescriptor<MyGame.Example.Monster,
40 MyGame.Example.Stat> METHOD_STORE = getStoreMethod();
42 private static volatile io.grpc.MethodDescriptor<MyGame.Example.Monster,
43 MyGame.Example.Stat> getStoreMethod;
45 private static volatile FlatbuffersUtils.FBExtactor<MyGame.Example.Monster> extractorOfMonster;
46 private static FlatbuffersUtils.FBExtactor<MyGame.Example.Monster> getExtractorOfMonster() { in getExtractorOfMonster()
50 extractorOfMonster = new FlatbuffersUtils.FBExtactor<MyGame.Example.Monster>() { in getExtractorOfMonster()
51 public MyGame.Example.Monster extract (ByteBuffer buffer) { in getExtractorOfMonster()
52 return MyGame.Example.Monster.getRootAsMonster(buffer); in getExtractorOfMonster()
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DTestSimpleTableWithEnum.php4 namespace MyGame\Example;
56 return $o != 0 ? $this->bb->getSbyte($o + $this->bb_pos) : \MyGame\Example\Color::Green;
/external/flatbuffers/samples/
Dsample_binary.py26 import MyGame.Sample.Color
27 import MyGame.Sample.Equipment
28 import MyGame.Sample.Monster
29 import MyGame.Sample.Vec3
30 import MyGame.Sample.Weapon
41 MyGame.Sample.Weapon.WeaponStart(builder)
42 MyGame.Sample.Weapon.WeaponAddName(builder, weapon_one)
43 MyGame.Sample.Weapon.WeaponAddDamage(builder, 3)
44 sword = MyGame.Sample.Weapon.WeaponEnd(builder)
46 MyGame.Sample.Weapon.WeaponStart(builder)
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Dsamplebinary.js21 var MyGame = require('./monster_generated').MyGame; variable
31 MyGame.Sample.Weapon.startWeapon(builder);
32 MyGame.Sample.Weapon.addName(builder, weaponOne);
33 MyGame.Sample.Weapon.addDamage(builder, 3);
34 var sword = MyGame.Sample.Weapon.endWeapon(builder);
36 MyGame.Sample.Weapon.startWeapon(builder);
37 MyGame.Sample.Weapon.addName(builder, weaponTwo);
38 MyGame.Sample.Weapon.addDamage(builder, 5);
39 var axe = MyGame.Sample.Weapon.endWeapon(builder);
45 var inv = MyGame.Sample.Monster.createInventoryVector(builder, treasure);
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DSampleBinary.php41 $sword = \MyGame\Sample\Weapon::CreateWeapon($builder, $weapon_one, 3);
43 $axe = \MyGame\Sample\Weapon::CreateWeapon($builder, $weapon_two, 5);
49 $inv = \MyGame\Sample\Monster::CreateInventoryVector($builder, $treasure);
52 $weapons = \MyGame\Sample\Monster::CreateWeaponsVector($builder, $weaps);
54 $pos = \MyGame\Sample\Vec3::CreateVec3($builder, 1.0, 2.0, 3.0);
56 \MyGame\Sample\Monster::StartMonster($builder);
57 \MyGame\Sample\Monster::AddPos($builder, $pos);
58 \MyGame\Sample\Monster::AddHp($builder, 300);
59 \MyGame\Sample\Monster::AddName($builder, $name);
60 \MyGame\Sample\Monster::AddInventory($builder, $inv);
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DSampleBinary.java19 import MyGame.Sample.Color;
20 import MyGame.Sample.Equipment;
21 import MyGame.Sample.Monster;
22 import MyGame.Sample.Vec3;
23 import MyGame.Sample.Weapon;
Dgo_sample.sh47 mkdir -p ${sampledir}/go_gen/src/MyGame/Sample
49 cp MyGame/Sample/*.go ${sampledir}/go_gen/src/MyGame/Sample/
61 rm -rf MyGame/
Dmonster_generated.h9 namespace MyGame {
414 return MyGame::Sample::CreateMonster(
513 return MyGame::Sample::CreateWeapon(
558 return MyGame::Sample::CreateMonster(
594 return MyGame::Sample::CreateWeapon(
777 inline const MyGame::Sample::Monster *GetMonster(const void *buf) {
778 return flatbuffers::GetRoot<MyGame::Sample::Monster>(buf);
781 inline const MyGame::Sample::Monster *GetSizePrefixedMonster(const void *buf) {
782 return flatbuffers::GetSizePrefixedRoot<MyGame::Sample::Monster>(buf);
791 return verifier.VerifyBuffer<MyGame::Sample::Monster>(nullptr);
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Dcsharp_sample.sh45 mcs SampleBinary.cs MyGame/Sample/*.cs ../net/FlatBuffers/*.cs
50 rm -rf MyGame/
/external/flatbuffers/docs/source/
DTutorial.md162 namespace MyGame.Sample;
202 the `Sample` namespace inside of the `MyGame` namespace.
375 using namespace MyGame::Sample; // Specified in the schema.
380 import MyGame.Sample.*; //The `flatc` generated files. (Monster, Vec3, etc.)
388 using MyGame.Sample; // The `flatc` generated files. (Monster, Vec3, etc.)
395 sample "MyGame/Sample"
404 import MyGame.Sample.Color
405 import MyGame.Sample.Equipment
406 import MyGame.Sample.Monster
407 import MyGame.Sample.Vec3
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DJavaScriptUsage.md59 var MyGame = require('./monster_generated').MyGame;
64 var monster = MyGame.Example.Monster.getRootAsMonster(buf);
83 var monster = MyGame.Example.Monster.getRootAsMonster(buf);
/external/flatbuffers/tests/FlatBuffers.Test/
DNetTest.sh6 ../../net/FlatBuffers/*.cs ../MyGame/Example/*.cs ../MyGame/*.cs ../union_vector/*.cs \
17 ../../net/FlatBuffers/*.cs ../MyGame/Example/*.cs ../MyGame/*.cs ../union_vector/*.cs\
DFlatBuffersExampleTests.cs19 using MyGame.Example;
81 MyGame.Example.Test.CreateTest(fbb, (short)10, (sbyte)20); in CanCreateNewFlatBufferFromScratch()
82 MyGame.Example.Test.CreateTest(fbb, (short)30, (sbyte)40); in CanCreateNewFlatBufferFromScratch()
211 var t = (MyGame.Example.Test)pos.Test3; in TestBuffer()
/external/flatbuffers/grpc/tests/
Dmessage_builder_test.cpp6 using MyGame::Example::Vec3;
7 using MyGame::Example::CreateStat;
8 using MyGame::Example::Any_NONE;
198 void populate_first_half(MyGame::Example::MonsterBuilder &wrapper, flatbuffers::Offset<flatbuffers:… in populate_first_half()
204 void populate_second_half(MyGame::Example::MonsterBuilder &wrapper) { in populate_second_half()
215 void test_only_hack_update_fbb_reference(MyGame::Example::MonsterBuilder &monsterBuilder, in test_only_hack_update_fbb_reference()
227 MyGame::Example::MonsterBuilder monsterBuilder(fbb); // starts a table in FlatBufferBuilder in builder_move_ctor_conversion_before_finish_half_n_half_table_test()
261 MyGame::Example::MonsterBuilder monsterBuilder(fbb); // starts a table in FlatBufferBuilder in builder_move_assign_conversion_before_finish_half_n_half_table_test()
Dgrpctest.cpp25 using namespace MyGame::Example;
33 class ServiceImpl final : public MyGame::Example::MonsterStorage::Service {
150 auto stub = MyGame::Example::MonsterStorage::NewStub(channel); in grpc_server_test()
DGameFactory.java2 import MyGame.Example.Monster;
3 import MyGame.Example.Stat;
/external/flatbuffers/tests/FlatBuffers.Benchmarks/
DFlatBuffers.Benchmarks.csproj18 <Compile Include="..\MyGame\**\*.cs" Link="MyGame\Example\%(FileName).cs" />

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