Searched refs:NINE_MAX_CONST_I (Results 1 – 4 of 4) sorted by relevance
/external/mesa3d/src/gallium/state_trackers/nine/ |
D | nine_state.h | 106 #define NINE_MAX_CONST_I 16 macro 117 NINE_MAX_CONST_I * 4 * sizeof(int)) 120 …ce) (device->may_swvp ? (NINE_MAX_CONST_I_SWVP * sizeof(int[4])) : (NINE_MAX_CONST_I * sizeof(int[… 199 int ps_const_i[NINE_MAX_CONST_I][4]; 263 int ps_const_i[NINE_MAX_CONST_I][4];
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D | device9.c | 371 max_const_ps = NINE_MAX_CONST_F_PS3 + (NINE_MAX_CONST_I + NINE_MAX_CONST_B / 4); in NineDevice9_ctor() 374 (NINE_MAX_CONST_I + NINE_MAX_CONST_B / 4); in NineDevice9_ctor() 376 (NINE_MAX_CONST_I + NINE_MAX_CONST_B / 4); in NineDevice9_ctor() 397 This->state.vs_const_i = CALLOC(NINE_MAX_CONST_I * sizeof(int[4]), 1); in NineDevice9_ctor() 398 This->context.vs_const_i = CALLOC(NINE_MAX_CONST_I * sizeof(int[4]), 1); in NineDevice9_ctor() 2297 …nges_insert(&dst->changed.vs_const_i, 0, This->may_swvp ? NINE_MAX_CONST_I_SWVP : NINE_MAX_CONST_I, in NineDevice9_CreateStateBlock() 3282 user_assert(StartRegister < (This->may_swvp ? NINE_MAX_CONST_I_SWVP : NINE_MAX_CONST_I), in NineDevice9_SetVertexShaderConstantI() 3284 …ssert(StartRegister + Vector4iCount <= (This->may_swvp ? NINE_MAX_CONST_I_SWVP : NINE_MAX_CONST_I), in NineDevice9_SetVertexShaderConstantI() 3327 user_assert(StartRegister < (This->may_swvp ? NINE_MAX_CONST_I_SWVP : NINE_MAX_CONST_I), in NineDevice9_GetVertexShaderConstantI() 3329 …ssert(StartRegister + Vector4iCount <= (This->may_swvp ? NINE_MAX_CONST_I_SWVP : NINE_MAX_CONST_I), in NineDevice9_GetVertexShaderConstantI() [all …]
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D | nine_state.c | 444 memcpy(idst, context->vs_const_i, NINE_MAX_CONST_I * sizeof(int[4])); in prepare_vs_constants_userbuf() 450 uint32_t *bdst = (uint32_t *)&idst[4 * NINE_MAX_CONST_I]; in prepare_vs_constants_userbuf() 500 uint32_t *bdst = (uint32_t *)&idst[4 * NINE_MAX_CONST_I]; in prepare_ps_constants_userbuf()
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D | nine_shader.c | 3557 tx->num_consti_allowed = NINE_MAX_CONST_I; in nine_translate_shader() 3698 max_const_f + NINE_MAX_CONST_I in nine_translate_shader()
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