Searched refs:NINE_STATE_FB (Results 1 – 4 of 4) sorted by relevance
676 context->changed.group &= ~NINE_STATE_FB; in update_framebuffer()1099 (NINE_STATE_FB | \1142 if (group & NINE_STATE_FB) in nine_update_state()1636 context->changed.group |= NINE_STATE_FB; in CSMT_ITEM_NO_WAIT()1747 context->changed.group |= NINE_STATE_FB; in CSMT_ITEM_NO_WAIT()1758 context->changed.group |= NINE_STATE_FB; in CSMT_ITEM_NO_WAIT()2308 if (context->changed.group & NINE_STATE_FB) in nine_update_state_framebuffer_clear()3609 [D3DRS_SRGBWRITEENABLE] = NINE_STATE_FB,
58 #define NINE_STATE_FB (1 << 0) macro
908 This->base.device->context.changed.group |= NINE_STATE_FB; in NineSwapChain9_Present()
2320 NINE_STATE_FB | NINE_STATE_DSA | NINE_STATE_MULTISAMPLE | in NineDevice9_CreateStateBlock()3595 state->changed.group |= NINE_STATE_PS | NINE_STATE_FB; in NineDevice9_SetPixelShader()