Searched refs:NINE_STATE_FF_LIGHTING (Results 1 – 5 of 5) sorted by relevance
1807 context->changed.group |= NINE_STATE_FF_LIGHTING; in CSMT_ITEM_NO_WAIT()1823 context->changed.group |= NINE_STATE_FF_LIGHTING; in nine_context_light_enable_stateblock()2086 if (src->changed.group & NINE_STATE_FF_LIGHTING) {2279 if (src->changed.group & NINE_STATE_FF_LIGHTING) { in nine_context_apply_stateblock()3535 [D3DRS_SPECULARENABLE] = NINE_STATE_FF_LIGHTING,3560 [D3DRS_LIGHTING] = NINE_STATE_FF_LIGHTING,3561 [D3DRS_AMBIENT] = NINE_STATE_FF_LIGHTING | NINE_STATE_FF_MATERIAL,3563 [D3DRS_COLORVERTEX] = NINE_STATE_FF_LIGHTING,3564 [D3DRS_LOCALVIEWER] = NINE_STATE_FF_LIGHTING,3566 [D3DRS_DIFFUSEMATERIALSOURCE] = NINE_STATE_FF_LIGHTING,[all …]
81 #define NINE_STATE_FF_LIGHTING (1 << 20) macro
310 if (mask->changed.group & NINE_STATE_FF_LIGHTING) { in nine_state_copy_common()
2101 state->changed.group |= NINE_STATE_FF_LIGHTING; in NineDevice9_SetLight()2289 NINE_STATE_FF_LIGHTING | in NineDevice9_CreateStateBlock()
1922 if (!(context->changed.group & NINE_STATE_FF_LIGHTING)) in nine_ff_load_lights()