Searched refs:NINE_STATE_PS (Results 1 – 5 of 5) sorted by relevance
66 #define NINE_STATE_PS (1 << 8) macro
1085 (NINE_STATE_PS | \1138 group |= prepare_ps(device, (group & NINE_STATE_PS) != 0); in nine_update_state()1154 if (likely(group & (NINE_STATE_FREQUENT | NINE_STATE_VS | NINE_STATE_PS | NINE_STATE_SWVP))) { in nine_update_state()1163 if ((group & (NINE_STATE_PS_CONST | NINE_STATE_PS)) && context->ps) in nine_update_state()1630 context->changed.group |= NINE_STATE_PS; in CSMT_ITEM_NO_WAIT()1986 if (src->changed.group & NINE_STATE_PS)2202 if (src->changed.group & NINE_STATE_PS) in nine_context_apply_stateblock()
147 if (mask->changed.group & NINE_STATE_PS) in nine_state_copy_common()
2050 context->changed.group |= NINE_STATE_PS; in nine_ff_update()2159 context->changed.group |= NINE_STATE_PS; in nine_ff_prune_ps()
2318 NINE_STATE_PS | NINE_STATE_PS_CONST | NINE_STATE_BLEND | in NineDevice9_CreateStateBlock()3595 state->changed.group |= NINE_STATE_PS | NINE_STATE_FB; in NineDevice9_SetPixelShader()