Searched refs:NINE_STATE_PS_CONST (Results 1 – 4 of 4) sorted by relevance
537 context->changed.group &= ~NINE_STATE_PS_CONST; in prepare_ps_constants_userbuf()1095 NINE_STATE_PS_CONST | \1163 if ((group & (NINE_STATE_PS_CONST | NINE_STATE_PS)) && context->ps) in nine_update_state()1216 (NINE_STATE_FF | NINE_STATE_VS_CONST | NINE_STATE_PS_CONST); in nine_update_state()1652 context->changed.group |= NINE_STATE_PS_CONST; in CSMT_ITEM_NO_WAIT()1669 context->changed.group |= NINE_STATE_PS_CONST; in CSMT_ITEM_NO_WAIT()1694 context->changed.group |= NINE_STATE_PS_CONST; in CSMT_ITEM_NO_WAIT()1713 context->changed.group |= NINE_STATE_PS_CONST; in CSMT_ITEM_NO_WAIT()1872 context->changed.group |= NINE_STATE_PS_CONST; in CSMT_ITEM_NO_WAIT()2029 if (src->changed.group & NINE_STATE_PS_CONST) {[all …]
67 #define NINE_STATE_PS_CONST (1 << 9) macro
2318 NINE_STATE_PS | NINE_STATE_PS_CONST | NINE_STATE_BLEND | in NineDevice9_CreateStateBlock()2319 NINE_STATE_FF_OTHER | NINE_STATE_FF_PSSTAGES | NINE_STATE_PS_CONST | in NineDevice9_CreateStateBlock()3645 state->changed.group |= NINE_STATE_PS_CONST; in NineDevice9_SetPixelShaderConstantF()3719 state->changed.group |= NINE_STATE_PS_CONST; in NineDevice9_SetPixelShaderConstantI()3788 state->changed.group |= NINE_STATE_PS_CONST; in NineDevice9_SetPixelShaderConstantB()
181 if (mask->changed.group & NINE_STATE_PS_CONST) { in nine_state_copy_common()