Searched refs:NINE_STATE_VS_CONST (Results 1 – 4 of 4) sorted by relevance
423 context->changed.group &= ~NINE_STATE_VS_CONST; in prepare_vs_constants_userbuf_swvp()479 context->changed.group &= ~NINE_STATE_VS_CONST; in prepare_vs_constants_userbuf()1094 NINE_STATE_VS_CONST | \1161 … if ((group & (NINE_STATE_VS_CONST | NINE_STATE_VS | NINE_STATE_SWVP)) && context->programmable_vs) in nine_update_state()1216 (NINE_STATE_FF | NINE_STATE_VS_CONST | NINE_STATE_PS_CONST); in nine_update_state()1569 context->changed.group |= NINE_STATE_VS_CONST; in CSMT_ITEM_NO_WAIT()1595 context->changed.group |= NINE_STATE_VS_CONST; in CSMT_ITEM_NO_WAIT()1614 context->changed.group |= NINE_STATE_VS_CONST; in CSMT_ITEM_NO_WAIT()1990 if (src->changed.group & NINE_STATE_VS_CONST) {2206 if (src->changed.group & NINE_STATE_VS_CONST) { in nine_context_apply_stateblock()
65 #define NINE_STATE_VS_CONST (1 << 7) macro
161 if (mask->changed.group & NINE_STATE_VS_CONST) { in nine_state_copy_common()
2290 NINE_STATE_VS | NINE_STATE_VS_CONST | in NineDevice9_CreateStateBlock()3231 state->changed.group |= NINE_STATE_VS_CONST; in NineDevice9_SetVertexShaderConstantF()3310 state->changed.group |= NINE_STATE_VS_CONST; in NineDevice9_SetVertexShaderConstantI()3385 state->changed.group |= NINE_STATE_VS_CONST; in NineDevice9_SetVertexShaderConstantB()