Searched refs:NOUVEAU_FENCE_STATE_FLUSHED (Results 1 – 4 of 4) sorted by relevance
90 fence->state == NOUVEAU_FENCE_STATE_FLUSHED) { in nouveau_fence_del()141 fence->state = NOUVEAU_FENCE_STATE_FLUSHED; in nouveau_fence_update()178 if (fence->state < NOUVEAU_FENCE_STATE_FLUSHED) in nouveau_fence_kick()
11 #define NOUVEAU_FENCE_STATE_FLUSHED 3 macro
83 if (buf->fence && buf->fence->state < NOUVEAU_FENCE_STATE_FLUSHED) { in nouveau_buffer_release_gpu_storage()
166 if (mt->base.fence && mt->base.fence->state < NOUVEAU_FENCE_STATE_FLUSHED) in nv50_miptree_destroy()