Searched refs:NPC_SLOW (Results 1 – 2 of 2) sorted by relevance
63 public static final int NPC_SLOW = 29; field in HotSpotSystem.HotSpotType
167 …tSpot >= HotSpotSystem.HotSpotType.NPC_GO_RIGHT && hotSpot <= HotSpotSystem.HotSpotType.NPC_SLOW) { in update()406 case HotSpotSystem.HotSpotType.NPC_SLOW: in executeCommand()