Searched refs:NUM_COMPONENTS (Results 1 – 3 of 3) sorted by relevance
/external/deqp/modules/gles3/functional/ |
D | es3fLifetimeTests.cpp | 83 enum { NUM_COMPONENTS = 4, NUM_VERTICES = 3 }; enumerator 162 gl.vertexAttribPointer(m_posLoc, NUM_COMPONENTS, GL_FLOAT, false, 0, DE_NULL), in setPos() 225 static const GLfloat s_varrData[NUM_VERTICES * NUM_COMPONENTS] = 244 GLfloat* vertex = &data[ndx * NUM_COMPONENTS]; in initBuffer() 247 DE_STATIC_ASSERT(NUM_COMPONENTS == 4); in initBuffer()
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/external/mesa3d/src/gallium/state_trackers/xa/ |
D | xa_renderer.c | 40 #define NUM_COMPONENTS 4 macro 77 int num_verts = r->buffer_size / (r->attrs_per_vertex * NUM_COMPONENTS); in renderer_draw()
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/external/deqp/modules/gles31/functional/ |
D | es31fSeparateShaderTests.cpp | 451 enum { NUM_COMPONENTS = 2 }; in genVtxShaderSrc() enumerator 452 static const int s_quadrants[][NUM_COMPONENTS] = { {1, 1}, {-1, 1}, {1, -1} }; in genVtxShaderSrc() 468 for (int componentNdx = 0; componentNdx < NUM_COMPONENTS; ++componentNdx) in genVtxShaderSrc()
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