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Searched refs:NUM_COMPONENTS (Results 1 – 3 of 3) sorted by relevance

/external/deqp/modules/gles3/functional/
Des3fLifetimeTests.cpp83 enum { NUM_COMPONENTS = 4, NUM_VERTICES = 3 }; enumerator
162 gl.vertexAttribPointer(m_posLoc, NUM_COMPONENTS, GL_FLOAT, false, 0, DE_NULL), in setPos()
225 static const GLfloat s_varrData[NUM_VERTICES * NUM_COMPONENTS] =
244 GLfloat* vertex = &data[ndx * NUM_COMPONENTS]; in initBuffer()
247 DE_STATIC_ASSERT(NUM_COMPONENTS == 4); in initBuffer()
/external/mesa3d/src/gallium/state_trackers/xa/
Dxa_renderer.c40 #define NUM_COMPONENTS 4 macro
77 int num_verts = r->buffer_size / (r->attrs_per_vertex * NUM_COMPONENTS); in renderer_draw()
/external/deqp/modules/gles31/functional/
Des31fSeparateShaderTests.cpp451 enum { NUM_COMPONENTS = 2 }; in genVtxShaderSrc() enumerator
452 static const int s_quadrants[][NUM_COMPONENTS] = { {1, 1}, {-1, 1}, {1, -1} }; in genVtxShaderSrc()
468 for (int componentNdx = 0; componentNdx < NUM_COMPONENTS; ++componentNdx) in genVtxShaderSrc()