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Searched refs:NV10_3D (Results 1 – 9 of 9) sorted by relevance

/external/mesa3d/src/mesa/drivers/dri/nouveau/
Dnv10_context.c210 BEGIN_NV04(push, NV10_3D(DMA_NOTIFY), 1); in nv10_hwctx_init()
213 BEGIN_NV04(push, NV10_3D(DMA_TEXTURE0), 3); in nv10_hwctx_init()
217 BEGIN_NV04(push, NV10_3D(DMA_COLOR), 2); in nv10_hwctx_init()
224 BEGIN_NV04(push, NV10_3D(RT_HORIZ), 2); in nv10_hwctx_init()
228 BEGIN_NV04(push, NV10_3D(VIEWPORT_CLIP_HORIZ(0)), 1); in nv10_hwctx_init()
230 BEGIN_NV04(push, NV10_3D(VIEWPORT_CLIP_VERT(0)), 1); in nv10_hwctx_init()
234 BEGIN_NV04(push, NV10_3D(VIEWPORT_CLIP_HORIZ(i)), 1); in nv10_hwctx_init()
236 BEGIN_NV04(push, NV10_3D(VIEWPORT_CLIP_VERT(i)), 1); in nv10_hwctx_init()
274 BEGIN_NV04(push, NV10_3D(FOG_ENABLE), 1); in nv10_hwctx_init()
276 BEGIN_NV04(push, NV10_3D(ALPHA_FUNC_ENABLE), 1); in nv10_hwctx_init()
[all …]
Dnv10_state_raster.c42 BEGIN_NV04(push, NV10_3D(ALPHA_FUNC_ENABLE), 1); in nv10_emit_alpha_func()
45 BEGIN_NV04(push, NV10_3D(ALPHA_FUNC_FUNC), 2); in nv10_emit_alpha_func()
55 BEGIN_NV04(push, NV10_3D(BLEND_COLOR), 1); in nv10_emit_blend_color()
67 BEGIN_NV04(push, NV10_3D(BLEND_FUNC_ENABLE), 1); in nv10_emit_blend_equation()
70 BEGIN_NV04(push, NV10_3D(BLEND_EQUATION), 1); in nv10_emit_blend_equation()
79 BEGIN_NV04(push, NV10_3D(BLEND_FUNC_SRC), 2); in nv10_emit_blend_func()
89 BEGIN_NV04(push, NV10_3D(COLOR_MASK), 1); in nv10_emit_color_mask()
102 BEGIN_NV04(push, NV10_3D(DEPTH_TEST_ENABLE), 1); in nv10_emit_depth()
104 BEGIN_NV04(push, NV10_3D(DEPTH_WRITE_ENABLE), 1); in nv10_emit_depth()
106 BEGIN_NV04(push, NV10_3D(DEPTH_FUNC), 1); in nv10_emit_depth()
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Dnv10_state_polygon.c40 BEGIN_NV04(push, NV10_3D(CULL_FACE_ENABLE), 1); in nv10_emit_cull_face()
43 BEGIN_NV04(push, NV10_3D(CULL_FACE), 1); in nv10_emit_cull_face()
54 BEGIN_NV04(push, NV10_3D(FRONT_FACE), 1); in nv10_emit_front_face()
66 BEGIN_NV04(push, NV10_3D(LINE_WIDTH), 1); in nv10_emit_line_mode()
69 BEGIN_NV04(push, NV10_3D(LINE_SMOOTH_ENABLE), 1); in nv10_emit_line_mode()
83 BEGIN_NV04(push, NV10_3D(POINT_SIZE), 1); in nv10_emit_point_mode()
86 BEGIN_NV04(push, NV10_3D(POINT_SMOOTH_ENABLE), 1); in nv10_emit_point_mode()
95 BEGIN_NV04(push, NV10_3D(POLYGON_MODE_FRONT), 2); in nv10_emit_polygon_mode()
99 BEGIN_NV04(push, NV10_3D(POLYGON_SMOOTH_ENABLE), 1); in nv10_emit_polygon_mode()
108 BEGIN_NV04(push, NV10_3D(POLYGON_OFFSET_POINT_ENABLE), 3); in nv10_emit_polygon_offset()
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Dnv10_state_tex.c51 BEGIN_NV04(push, NV10_3D(TEX_GEN_COEFF(i, j)), 4); in nv10_emit_tex_gen()
55 BEGIN_NV04(push, NV10_3D(TEX_GEN_MODE(i,j)), 1); in nv10_emit_tex_gen()
59 BEGIN_NV04(push, NV10_3D(TEX_GEN_MODE(i,j)), 1); in nv10_emit_tex_gen()
77 BEGIN_NV04(push, NV10_3D(TEX_MATRIX_ENABLE(i)), 1); in nv10_emit_tex_mat()
80 BEGIN_NV04(push, NV10_3D(TEX_MATRIX(i, 0)), 16); in nv10_emit_tex_mat()
84 BEGIN_NV04(push, NV10_3D(TEX_MATRIX_ENABLE(i)), 1); in nv10_emit_tex_mat()
169 BEGIN_NV04(push, NV10_3D(TEX_ENABLE(i)), 1); in nv10_emit_tex_obj()
196 BEGIN_NV04(push, NV10_3D(TEX_NPOT_PITCH(i)), 1); in nv10_emit_tex_obj()
198 BEGIN_NV04(push, NV10_3D(TEX_NPOT_SIZE(i)), 1); in nv10_emit_tex_obj()
224 BEGIN_NV04(push, NV10_3D(TEX_FORMAT(i)), 1); in nv10_emit_tex_obj()
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Dnv10_state_tnl.c63 BEGIN_NV04(push, NV10_3D(COLOR_MATERIAL), 1); in nv10_emit_color_material()
144 BEGIN_NV04(push, NV10_3D(FOG_MODE), 4); in nv10_emit_fog()
150 BEGIN_NV04(push, NV10_3D(FOG_COEFF(0)), 3); in nv10_emit_fog()
180 BEGIN_NV04(push, NV10_3D(LIGHTING_ENABLE), 1); in nv10_emit_light_enable()
188 BEGIN_NV04(push, NV10_3D(ENABLED_LIGHTS), 1); in nv10_emit_light_enable()
190 BEGIN_NV04(push, NV10_3D(LIGHTING_ENABLE), 1); in nv10_emit_light_enable()
192 BEGIN_NV04(push, NV10_3D(NORMALIZE_ENABLE), 1); in nv10_emit_light_enable()
202 BEGIN_NV04(push, NV10_3D(SEPARATE_SPECULAR_ENABLE), 1); in nv10_emit_light_model()
205 BEGIN_NV04(push, NV10_3D(LIGHT_MODEL), 1); in nv10_emit_light_model()
289 BEGIN_NV04(push, NV10_3D(LIGHT_POSITION_X(i)), 3); in nv10_emit_light_source()
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Dnv10_render.c130 BEGIN_NV04(push, NV10_3D(VTXBUF_FMT(i)), 1); in nv10_render_set_format()
145 BEGIN_NV04(push, NV10_3D(VTXBUF_OFFSET(i)), 1); in nv10_render_bind_vertices()
146 PUSH_MTHDl(push, NV10_3D(VTXBUF_OFFSET(i)), BUFCTX_VTX, in nv10_render_bind_vertices()
162 BEGIN_NV04(push, NV10_3D(VTXBUF_VALIDATE), 1); \
166 BEGIN_NV04(push, NV10_3D(VTXBUF_BEGIN_END), 1); \
169 BEGIN_NV04(push, NV10_3D(VTXBUF_BEGIN_END), 1); \
176 BEGIN_NI04(push, NV10_3D(VTXBUF_BATCH), n)
182 BEGIN_NI04(push, NV10_3D(VTXBUF_ELEMENT_U16), n)
188 BEGIN_NI04(push, NV10_3D(VTXBUF_ELEMENT_U32), n)
Dnv10_state_fb.c126 BEGIN_NV04(push, NV10_3D(COLOR_OFFSET), 1); in nv10_emit_framebuffer()
127 PUSH_MTHDl(push, NV10_3D(COLOR_OFFSET), BUFCTX_FB, in nv10_emit_framebuffer()
139 BEGIN_NV04(push, NV10_3D(ZETA_OFFSET), 1); in nv10_emit_framebuffer()
140 PUSH_MTHDl(push, NV10_3D(ZETA_OFFSET), BUFCTX_FB, in nv10_emit_framebuffer()
149 BEGIN_NV04(push, NV10_3D(RT_FORMAT), 2); in nv10_emit_framebuffer()
171 BEGIN_NV04(push, NV10_3D(RT_HORIZ), 2); in nv10_emit_scissor()
190 BEGIN_NV04(push, NV10_3D(VIEWPORT_TRANSLATE_X), 4); in nv10_emit_viewport()
193 BEGIN_NV04(push, NV10_3D(VIEWPORT_CLIP_HORIZ(0)), 1); in nv10_emit_viewport()
195 BEGIN_NV04(push, NV10_3D(VIEWPORT_CLIP_VERT(0)), 1); in nv10_emit_viewport()
215 BEGIN_NV04(push, NV10_3D(DEPTH_RANGE_NEAR), 2); in nv10_emit_zclear()
Dnv10_state_frag.c397 BEGIN_NV04(push, NV10_3D(RC_IN_ALPHA(i)), 1); in nv10_emit_tex_env()
399 BEGIN_NV04(push, NV10_3D(RC_IN_RGB(i)), 1); in nv10_emit_tex_env()
401 BEGIN_NV04(push, NV10_3D(RC_COLOR(i)), 1); in nv10_emit_tex_env()
403 BEGIN_NV04(push, NV10_3D(RC_OUT_ALPHA(i)), 1); in nv10_emit_tex_env()
405 BEGIN_NV04(push, NV10_3D(RC_OUT_RGB(i)), 1); in nv10_emit_tex_env()
420 BEGIN_NV04(push, NV10_3D(RC_FINAL0), 2); in nv10_emit_frag()
Dnouveau_local.h180 #define NV10_3D(mthd) SUBC_3D(NV10_3D_##mthd) macro