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Searched refs:NV20_3D (Results 1 – 9 of 9) sorted by relevance

/external/mesa3d/src/mesa/drivers/dri/nouveau/
Dnv20_context.c67 BEGIN_NV04(push, NV20_3D(CLEAR_VALUE), 1); in nv20_clear()
82 BEGIN_NV04(push, NV20_3D(CLEAR_DEPTH_VALUE), 1); in nv20_clear()
89 BEGIN_NV04(push, NV20_3D(CLEAR_BUFFERS), 1); in nv20_clear()
106 BEGIN_NV04(push, NV20_3D(DMA_NOTIFY), 1); in nv20_hwctx_init()
108 BEGIN_NV04(push, NV20_3D(DMA_TEXTURE0), 2); in nv20_hwctx_init()
111 BEGIN_NV04(push, NV20_3D(DMA_COLOR), 2); in nv20_hwctx_init()
114 BEGIN_NV04(push, NV20_3D(DMA_VTXBUF0), 2); in nv20_hwctx_init()
118 BEGIN_NV04(push, NV20_3D(DMA_QUERY), 1); in nv20_hwctx_init()
121 BEGIN_NV04(push, NV20_3D(RT_HORIZ), 2); in nv20_hwctx_init()
125 BEGIN_NV04(push, NV20_3D(VIEWPORT_CLIP_HORIZ(0)), 1); in nv20_hwctx_init()
[all …]
Dnv20_state_tex.c51 BEGIN_NV04(push, NV20_3D(TEX_GEN_COEFF(i, j)), 4); in nv20_emit_tex_gen()
55 BEGIN_NV04(push, NV20_3D(TEX_GEN_MODE(i, j)), 1); in nv20_emit_tex_gen()
59 BEGIN_NV04(push, NV20_3D(TEX_GEN_MODE(i, j)), 1); in nv20_emit_tex_gen()
74 BEGIN_NV04(push, NV20_3D(TEX_MATRIX_ENABLE(i)), 1); in nv20_emit_tex_mat()
77 BEGIN_NV04(push, NV20_3D(TEX_MATRIX(i,0)), 16); in nv20_emit_tex_mat()
81 BEGIN_NV04(push, NV20_3D(TEX_MATRIX_ENABLE(i)), 1); in nv20_emit_tex_mat()
174 BEGIN_NV04(push, NV20_3D(TEX_ENABLE(i)), 1); in nv20_emit_tex_obj()
242 BEGIN_NV04(push, NV20_3D(TEX_NPOT_PITCH(i)), 1); in nv20_emit_tex_obj()
244 BEGIN_NV04(push, NV20_3D(TEX_NPOT_SIZE(i)), 1); in nv20_emit_tex_obj()
270 BEGIN_NV04(push, NV20_3D(TEX_FORMAT(i)), 1); in nv20_emit_tex_obj()
[all …]
Dnv20_state_frag.c42 BEGIN_NV04(push, NV20_3D(RC_IN_ALPHA(i)), 1); in nv20_emit_tex_env()
44 BEGIN_NV04(push, NV20_3D(RC_OUT_ALPHA(i)), 1); in nv20_emit_tex_env()
46 BEGIN_NV04(push, NV20_3D(RC_IN_RGB(i)), 1); in nv20_emit_tex_env()
48 BEGIN_NV04(push, NV20_3D(RC_OUT_RGB(i)), 1); in nv20_emit_tex_env()
50 BEGIN_NV04(push, NV20_3D(RC_CONSTANT_COLOR0(i)), 1); in nv20_emit_tex_env()
65 BEGIN_NV04(push, NV20_3D(RC_FINAL0), 2); in nv20_emit_frag()
69 BEGIN_NV04(push, NV20_3D(RC_ENABLE), 1); in nv20_emit_frag()
Dnv20_render.c152 BEGIN_NV04(push, NV20_3D(VTXBUF_FMT(i)), 1); in nv20_render_set_format()
167 BEGIN_NV04(push, NV20_3D(VTXBUF_OFFSET(i)), 1); in nv20_render_bind_vertices()
168 PUSH_MTHD (push, NV20_3D(VTXBUF_OFFSET(i)), BUFCTX_VTX, in nv20_render_bind_vertices()
186 BEGIN_NV04(push, NV20_3D(VTXBUF_VALIDATE), 1); \
190 BEGIN_NV04(push, NV20_3D(VERTEX_BEGIN_END), 1); \
193 BEGIN_NV04(push, NV20_3D(VERTEX_BEGIN_END), 1); \
200 BEGIN_NI04(push, NV20_3D(VTXBUF_BATCH), n)
206 BEGIN_NI04(push, NV20_3D(VTXBUF_ELEMENT_U16), n)
212 BEGIN_NI04(push, NV20_3D(VTXBUF_ELEMENT_U32), n)
Dnv20_state_fb.c100 BEGIN_NV04(push, NV20_3D(COLOR_OFFSET), 1); in nv20_emit_framebuffer()
101 PUSH_MTHDl(push, NV20_3D(COLOR_OFFSET), BUFCTX_FB, in nv20_emit_framebuffer()
113 BEGIN_NV04(push, NV20_3D(ZETA_OFFSET), 1); in nv20_emit_framebuffer()
114 PUSH_MTHDl(push, NV20_3D(ZETA_OFFSET), BUFCTX_FB, in nv20_emit_framebuffer()
124 BEGIN_NV04(push, NV20_3D(RT_FORMAT), 2); in nv20_emit_framebuffer()
143 BEGIN_NV04(push, NV20_3D(VIEWPORT_TRANSLATE_X), 4); in nv20_emit_viewport()
146 BEGIN_NV04(push, NV20_3D(VIEWPORT_CLIP_HORIZ(0)), 1); in nv20_emit_viewport()
148 BEGIN_NV04(push, NV20_3D(VIEWPORT_CLIP_VERT(0)), 1); in nv20_emit_viewport()
Dnv20_state_tnl.c95 BEGIN_NV04(push, NV20_3D(COLOR_MATERIAL), 1); in nv20_emit_color_material()
163 BEGIN_NV04(push, NV20_3D(FOG_MODE), 4); in nv20_emit_fog()
172 BEGIN_NV04(push, NV20_3D(FOG_COEFF(0)), 3); in nv20_emit_fog()
182 BEGIN_NV04(push, NV20_3D(SEPARATE_SPECULAR_ENABLE), 1); in nv20_emit_light_model()
185 BEGIN_NV04(push, NV20_3D(LIGHT_MODEL), 1); in nv20_emit_light_model()
193 BEGIN_NV04(push, NV20_3D(LIGHT_MODEL_TWO_SIDE_ENABLE), 1); in nv20_emit_light_model()
205 BEGIN_NV04(push, NV20_3D(LIGHT_POSITION_X(i)), 3); in nv20_emit_light_source()
208 BEGIN_NV04(push, NV20_3D(LIGHT_ATTENUATION_CONSTANT(i)), 3); in nv20_emit_light_source()
214 BEGIN_NV04(push, NV20_3D(LIGHT_DIRECTION_X(i)), 3); in nv20_emit_light_source()
217 BEGIN_NV04(push, NV20_3D(LIGHT_HALF_VECTOR_X(i)), 3); in nv20_emit_light_source()
[all …]
Dnv20_state_raster.c39 BEGIN_NV04(push, NV20_3D(COLOR_LOGIC_OP_ENABLE), 2); in nv20_emit_logic_opcode()
Dnv20_state_polygon.c38 BEGIN_NV04(push, NV20_3D(POINT_SIZE), 1); in nv20_emit_point_mode()
Dnouveau_local.h183 #define NV20_3D(mthd) SUBC_3D(NV20_3D_##mthd) macro