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Searched refs:NV30_NEW_FRAGPROG (Results 1 – 6 of 6) sorted by relevance

/external/mesa3d/src/gallium/drivers/nouveau/nv30/
Dnv30_state_validate.c398 { nv30_fragprog_validate, NV30_NEW_FRAGPROG | NV30_NEW_FRAGCONST },
400 NV30_NEW_FRAGPROG | NV30_NEW_RASTERIZER },
401 { nv30_validate_fragment, NV30_NEW_FRAMEBUFFER | NV30_NEW_FRAGPROG },
402 { nv30_validate_point_coord, NV30_NEW_RASTERIZER | NV30_NEW_FRAGPROG },
429 { nv30_fragprog_validate, NV30_NEW_FRAGPROG | NV30_NEW_FRAGCONST },
430 { nv30_validate_fragment, NV30_NEW_FRAMEBUFFER | NV30_NEW_FRAGPROG },
450 nv30->dirty &= ~NV30_NEW_FRAGPROG; in nv30_state_context_switch()
Dnv30_vertprog.c65 if (nv30->dirty & NV30_NEW_FRAGPROG) { in nv30_vertprog_validate()
205 if (nv30->dirty & (NV30_NEW_VERTPROG | NV30_NEW_FRAGPROG)) { in nv30_vertprog_validate()
Dnv30_context.h25 #define NV30_NEW_FRAGPROG (1 << 5) macro
Dnv30_fragprog.c177 nv30->dirty |= NV30_NEW_FRAGPROG; in nv30_fp_state_bind()
Dnv30_draw.c399 if (nv30->draw_dirty & NV30_NEW_FRAGPROG) { in nv30_render_vbo()
Dnv30_transfer.c293 nv30->dirty |= NV30_NEW_FRAGPROG; in nv30_transfer_rect_blit()