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Searched refs:NV30_NEW_VIEWPORT (Results 1 – 5 of 5) sorted by relevance

/external/mesa3d/src/gallium/drivers/nouveau/nv30/
Dnv30_context.h34 #define NV30_NEW_VIEWPORT (1 << 14) macro
Dnv30_state_validate.c396 { nv30_validate_viewport, NV30_NEW_VIEWPORT },
409 #define NV30_SWTNL_MASK (NV30_NEW_VIEWPORT | \
Dnv30_state.c423 nv30->dirty |= NV30_NEW_VIEWPORT; in nv30_set_viewport_states()
Dnv30_draw.c389 if (nv30->draw_dirty & NV30_NEW_VIEWPORT) in nv30_render_vbo()
Dnv30_transfer.c226 nv30->dirty |= NV30_NEW_VIEWPORT; in nv30_transfer_rect_blit()