Searched refs:NV50_NEW_3D_FRAMEBUFFER (Results 1 – 5 of 5) sorted by relevance
192 (NV50_NEW_3D_SCISSOR | NV50_NEW_3D_VIEWPORT | NV50_NEW_3D_FRAMEBUFFER)) && in nv50_validate_scissor()201 if ((nv50->dirty_3d & NV50_NEW_3D_FRAMEBUFFER) && !nv50->state.scissor) in nv50_validate_scissor()491 { nv50_validate_fb, NV50_NEW_3D_FRAMEBUFFER },502 NV50_NEW_3D_FRAMEBUFFER },512 NV50_NEW_3D_FRAMEBUFFER},518 { nv50_validate_derived_2, NV50_NEW_3D_ZSA | NV50_NEW_3D_FRAMEBUFFER },
202 nv50->dirty_3d |= NV50_NEW_3D_FRAMEBUFFER; in nv50_invalidate_resource_storage()212 nv50->dirty_3d |= NV50_NEW_3D_FRAMEBUFFER; in nv50_invalidate_resource_storage()
39 #define NV50_NEW_3D_FRAMEBUFFER (1 << 12) macro
361 nv50->dirty_3d |= NV50_NEW_3D_FRAMEBUFFER | NV50_NEW_3D_SCISSOR; in nv50_clear_render_target()449 nv50->dirty_3d |= NV50_NEW_3D_FRAMEBUFFER | NV50_NEW_3D_SCISSOR; in nv50_clear_depth_stencil()538 if (!nv50_state_validate_3d(nv50, NV50_NEW_3D_FRAMEBUFFER)) in nv50_clear()811 nv50->dirty_3d |= NV50_NEW_3D_FRAMEBUFFER | NV50_NEW_3D_SCISSOR; in nv50_clear_buffer()1282 NV50_NEW_3D_FRAMEBUFFER | NV50_NEW_3D_MIN_SAMPLES | in nv50_blitctx_pre_blit()1330 (NV50_NEW_3D_FRAMEBUFFER | NV50_NEW_3D_SCISSOR | NV50_NEW_3D_SAMPLE_MASK | in nv50_blitctx_post_blit()
972 nv50->dirty_3d |= NV50_NEW_3D_FRAMEBUFFER; in nv50_set_framebuffer_state()