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Searched refs:NVC0_PRIM_GL_CASE (Results 1 – 2 of 2) sorted by relevance

/external/mesa3d/src/gallium/drivers/nouveau/nvc0/
Dnvc0_vbo_translate.c442 #define NVC0_PRIM_GL_CASE(n) \ macro
449 NVC0_PRIM_GL_CASE(POINTS); in nvc0_prim_gl()
450 NVC0_PRIM_GL_CASE(LINES); in nvc0_prim_gl()
451 NVC0_PRIM_GL_CASE(LINE_LOOP); in nvc0_prim_gl()
452 NVC0_PRIM_GL_CASE(LINE_STRIP); in nvc0_prim_gl()
453 NVC0_PRIM_GL_CASE(TRIANGLES); in nvc0_prim_gl()
454 NVC0_PRIM_GL_CASE(TRIANGLE_STRIP); in nvc0_prim_gl()
455 NVC0_PRIM_GL_CASE(TRIANGLE_FAN); in nvc0_prim_gl()
456 NVC0_PRIM_GL_CASE(QUADS); in nvc0_prim_gl()
457 NVC0_PRIM_GL_CASE(QUAD_STRIP); in nvc0_prim_gl()
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Dnvc0_vbo.c525 #define NVC0_PRIM_GL_CASE(n) \ macro
532 NVC0_PRIM_GL_CASE(POINTS); in nvc0_prim_gl()
533 NVC0_PRIM_GL_CASE(LINES); in nvc0_prim_gl()
534 NVC0_PRIM_GL_CASE(LINE_LOOP); in nvc0_prim_gl()
535 NVC0_PRIM_GL_CASE(LINE_STRIP); in nvc0_prim_gl()
536 NVC0_PRIM_GL_CASE(TRIANGLES); in nvc0_prim_gl()
537 NVC0_PRIM_GL_CASE(TRIANGLE_STRIP); in nvc0_prim_gl()
538 NVC0_PRIM_GL_CASE(TRIANGLE_FAN); in nvc0_prim_gl()
539 NVC0_PRIM_GL_CASE(QUADS); in nvc0_prim_gl()
540 NVC0_PRIM_GL_CASE(QUAD_STRIP); in nvc0_prim_gl()
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