Searched refs:NVC0_PRIM_GL_CASE (Results 1 – 2 of 2) sorted by relevance
442 #define NVC0_PRIM_GL_CASE(n) \ macro449 NVC0_PRIM_GL_CASE(POINTS); in nvc0_prim_gl()450 NVC0_PRIM_GL_CASE(LINES); in nvc0_prim_gl()451 NVC0_PRIM_GL_CASE(LINE_LOOP); in nvc0_prim_gl()452 NVC0_PRIM_GL_CASE(LINE_STRIP); in nvc0_prim_gl()453 NVC0_PRIM_GL_CASE(TRIANGLES); in nvc0_prim_gl()454 NVC0_PRIM_GL_CASE(TRIANGLE_STRIP); in nvc0_prim_gl()455 NVC0_PRIM_GL_CASE(TRIANGLE_FAN); in nvc0_prim_gl()456 NVC0_PRIM_GL_CASE(QUADS); in nvc0_prim_gl()457 NVC0_PRIM_GL_CASE(QUAD_STRIP); in nvc0_prim_gl()[all …]
525 #define NVC0_PRIM_GL_CASE(n) \ macro532 NVC0_PRIM_GL_CASE(POINTS); in nvc0_prim_gl()533 NVC0_PRIM_GL_CASE(LINES); in nvc0_prim_gl()534 NVC0_PRIM_GL_CASE(LINE_LOOP); in nvc0_prim_gl()535 NVC0_PRIM_GL_CASE(LINE_STRIP); in nvc0_prim_gl()536 NVC0_PRIM_GL_CASE(TRIANGLES); in nvc0_prim_gl()537 NVC0_PRIM_GL_CASE(TRIANGLE_STRIP); in nvc0_prim_gl()538 NVC0_PRIM_GL_CASE(TRIANGLE_FAN); in nvc0_prim_gl()539 NVC0_PRIM_GL_CASE(QUADS); in nvc0_prim_gl()540 NVC0_PRIM_GL_CASE(QUAD_STRIP); in nvc0_prim_gl()[all …]