Searched refs:NVE4_3D_CLASS (Results 1 – 12 of 12) sorted by relevance
99 nouveau_screen(pscreen)->class_3d < NVE4_3D_CLASS) { in nvc0_screen_is_format_supported()261 return class_3d >= NVE4_3D_CLASS; /* needs testing on fermi */ in nvc0_screen_get_param()269 return class_3d >= NVE4_3D_CLASS; in nvc0_screen_get_param()271 return class_3d >= NVE4_3D_CLASS && class_3d < GM107_3D_CLASS; in nvc0_screen_get_param()419 return (class_3d >= NVE4_3D_CLASS) ? 32 : 16; in nvc0_screen_get_shader_param()421 return (class_3d >= NVE4_3D_CLASS) ? 32 : 16; in nvc0_screen_get_shader_param()425 if (class_3d >= NVE4_3D_CLASS) in nvc0_screen_get_shader_param()662 if (obj_class >= NVE4_3D_CLASS) { in nvc0_magic_3d_init()969 obj_class = NVE4_3D_CLASS; in nvc0_screen_create()1036 if (screen->eng3d->oclass < NVE4_3D_CLASS) { in nvc0_screen_create()[all …]
2244 case NVE4_3D_CLASS: in nvc0_hw_sm_get_queries()2267 case NVE4_3D_CLASS: in nvc0_hw_sm_get_num_queries()2400 if (screen->base.class_3d >= NVE4_3D_CLASS) in nvc0_hw_sm_begin_query()2478 if (screen->base.class_3d == NVE4_3D_CLASS || in nvc0_hw_sm_get_program()2480 if (screen->base.class_3d == NVE4_3D_CLASS) { in nvc0_hw_sm_get_program()2508 if (screen->base.class_3d >= NVE4_3D_CLASS) { in nvc0_hw_sm_upload_input()2536 const bool is_nve4 = screen->base.class_3d >= NVE4_3D_CLASS; in nvc0_hw_sm_end_query()2689 if (nvc0->screen->base.class_3d >= NVE4_3D_CLASS) in nvc0_hw_sm_get_query_result()2734 if (screen->base.class_3d >= NVE4_3D_CLASS) { in nvc0_hw_sm_create_query()
408 case NVE4_3D_CLASS: in nvc0_hw_metric_get_queries()430 case NVE4_3D_CLASS: in nvc0_hw_metric_get_num_queries()690 case NVE4_3D_CLASS: in nvc0_hw_metric_get_query_result()
399 pipe->launch_grid = (nvc0->screen->base.class_3d >= NVE4_3D_CLASS) ? in nvc0_create()414 if (nvc0->screen->base.class_3d >= NVE4_3D_CLASS) in nvc0_create()
716 if (screen->base.class_3d >= NVE4_3D_CLASS) in nvc0_program_alloc_code()726 if (screen->base.class_3d >= NVE4_3D_CLASS) { in nvc0_program_alloc_code()738 if (screen->base.class_3d >= NVE4_3D_CLASS) { in nvc0_program_alloc_code()
530 if (nvc0->screen->base.class_3d < NVE4_3D_CLASS) { in nvc0_constbufs_validate()762 if (screen->base.class_3d < NVE4_3D_CLASS) { in nvc0_validate_fbread()776 if (screen->base.class_3d >= NVE4_3D_CLASS) { in nvc0_validate_fbread()
606 if (nvc0->screen->base.class_3d >= NVE4_3D_CLASS) in nvc0_validate_textures()715 if (nvc0->screen->base.class_3d >= NVE4_3D_CLASS) in nvc0_validate_samplers()742 if (nvc0->screen->base.class_3d < NVE4_3D_CLASS) in nve4_set_tex_handles()1308 if (nvc0->screen->base.class_3d >= NVE4_3D_CLASS) { in nvc0_validate_surfaces()
612 if (nvc0->screen->base.class_3d >= NVE4_3D_CLASS) { in nvc0_init_transfer_functions()
485 if (nvc0->screen->base.class_3d < NVE4_3D_CLASS) in nvc0_clear_buffer_push()866 if (blit->screen->base.class_3d >= NVE4_3D_CLASS) { in nvc0_blitter_make_vp()
1000 if (nvc0->screen->base.class_3d < NVE4_3D_CLASS && in nvc0_draw_vbo()
191 #define NVE4_3D_CLASS 0x0000a097 macro
529 if (nouveau_screen(pipe->screen)->class_3d >= NVE4_3D_CLASS) { in nv50_sampler_state_create()