Searched refs:NewDead (Results 1 – 4 of 4) sorted by relevance
159 SmallVector<const BasicBlock *, 4> NewDead; in addDeadBlock() local162 NewDead.push_back(BB); in addDeadBlock()163 while (!NewDead.empty()) { in addDeadBlock()164 const BasicBlock *D = NewDead.pop_back_val(); in addDeadBlock()180 NewDead.push_back(S); in addDeadBlock()
1679 SmallVector<BasicBlock *, 4> NewDead; in findDeadBlocks() local1680 NewDead.push_back(Succ); in findDeadBlocks()1681 while (!NewDead.empty()) { in findDeadBlocks()1682 BasicBlock *Dead = NewDead.pop_back_val(); in findDeadBlocks()1687 NewDead.push_back(S); in findDeadBlocks()
2494 SmallVector<BasicBlock *, 4> NewDead; in addDeadBlock() local2497 NewDead.push_back(BB); in addDeadBlock()2498 while (!NewDead.empty()) { in addDeadBlock()2499 BasicBlock *D = NewDead.pop_back_val(); in addDeadBlock()2529 NewDead.push_back(S); in addDeadBlock()
2573 SmallVector<BasicBlock *, 4> NewDead; in addDeadBlock() local2576 NewDead.push_back(BB); in addDeadBlock()2577 while (!NewDead.empty()) { in addDeadBlock()2578 BasicBlock *D = NewDead.pop_back_val(); in addDeadBlock()2608 NewDead.push_back(S); in addDeadBlock()