Searched refs:NewShaderConstants (Results 1 – 5 of 5) sorted by relevance
233 if (ctx->DriverFlags.NewShaderConstants[MESA_SHADER_FRAGMENT]) { in update_program_constants()235 ctx->DriverFlags.NewShaderConstants[MESA_SHADER_FRAGMENT]; in update_program_constants()250 if (ctx->DriverFlags.NewShaderConstants[MESA_SHADER_VERTEX]) { in update_program_constants()252 ctx->DriverFlags.NewShaderConstants[MESA_SHADER_VERTEX]; in update_program_constants()
51 ctx->DriverFlags.NewShaderConstants[MESA_SHADER_FRAGMENT]; in flush_vertices_for_program_constants()54 ctx->DriverFlags.NewShaderConstants[MESA_SHADER_VERTEX]; in flush_vertices_for_program_constants()
1023 new_driver_state |= ctx->DriverFlags.NewShaderConstants[index]; in _mesa_flush_vertices_for_uniforms()
4586 uint64_t NewShaderConstants[MESA_SHADER_STAGES]; member
312 f->NewShaderConstants[MESA_SHADER_VERTEX] = ST_NEW_VS_CONSTANTS; in st_init_driver_flags()313 f->NewShaderConstants[MESA_SHADER_TESS_CTRL] = ST_NEW_TCS_CONSTANTS; in st_init_driver_flags()314 f->NewShaderConstants[MESA_SHADER_TESS_EVAL] = ST_NEW_TES_CONSTANTS; in st_init_driver_flags()315 f->NewShaderConstants[MESA_SHADER_GEOMETRY] = ST_NEW_GS_CONSTANTS; in st_init_driver_flags()316 f->NewShaderConstants[MESA_SHADER_FRAGMENT] = ST_NEW_FS_CONSTANTS; in st_init_driver_flags()317 f->NewShaderConstants[MESA_SHADER_COMPUTE] = ST_NEW_CS_CONSTANTS; in st_init_driver_flags()