Searched refs:NimaActor (Results 1 – 12 of 12) sorted by relevance
/external/skia/experimental/nima/ |
D | NimaActor.cpp | 20 NimaActor::NimaActor(std::string nimaPath, std::string texturePath) in NimaActor() function in NimaActor 35 NimaActor::NimaActor(sk_sp<SkData> nimaBytes, sk_sp<SkData> textureBytes) in NimaActor() function in NimaActor 50 void NimaActor::init() { in init() 75 SkScalar NimaActor::duration() const { in duration() 82 void NimaActor::setAnimation(uint8_t index) { in setAnimation() 89 void NimaActor::setAnimation(std::string name) { in setAnimation() 101 void NimaActor::render(SkCanvas* canvas, uint32_t renderFlags) { in render() 108 void NimaActor::seek(SkScalar t) { in seek()
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D | NimaActor.h | 21 class NimaActor; variable 42 class NimaActor : public nima::Actor { 45 NimaActor(std::string nimaPath, std::string texturePath); 46 NimaActor(sk_sp<SkData> nimaBytes, sk_sp<SkData> textureBytes); 48 ~NimaActor() = default;
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/external/skqp/experimental/nima/ |
D | NimaActor.cpp | 20 NimaActor::NimaActor(std::string nimaPath, std::string texturePath) in NimaActor() function in NimaActor 35 NimaActor::NimaActor(sk_sp<SkData> nimaBytes, sk_sp<SkData> textureBytes) in NimaActor() function in NimaActor 50 void NimaActor::init() { in init() 75 SkScalar NimaActor::duration() const { in duration() 82 void NimaActor::setAnimation(uint8_t index) { in setAnimation() 89 void NimaActor::setAnimation(std::string name) { in setAnimation() 101 void NimaActor::render(SkCanvas* canvas, uint32_t renderFlags) { in render() 108 void NimaActor::seek(SkScalar t) { in seek()
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D | NimaActor.h | 21 class NimaActor; variable 42 class NimaActor : public nima::Actor { 45 NimaActor(std::string nimaPath, std::string texturePath); 46 NimaActor(sk_sp<SkData> nimaBytes, sk_sp<SkData> textureBytes); 48 ~NimaActor() = default;
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/external/skqp/samplecode/ |
D | SampleNima.cpp | 39 fActor = std::make_unique<NimaActor>(nimaPath, texturePath); in onOnceBeforeDraw() 66 std::unique_ptr<NimaActor> fActor;
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/external/skia/samplecode/ |
D | SampleNima.cpp | 39 fActor = std::make_unique<NimaActor>(nimaPath, texturePath); in onOnceBeforeDraw() 66 std::unique_ptr<NimaActor> fActor;
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/external/skqp/tools/viewer/ |
D | NIMASlide.h | 40 std::unique_ptr<NimaActor> fActor;
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D | NIMASlide.cpp | 113 fActor = std::make_unique<NimaActor>(nimaPath, texturePath); in resetActor()
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/external/skia/tools/viewer/ |
D | NIMASlide.h | 40 std::unique_ptr<NimaActor> fActor;
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D | NIMASlide.cpp | 113 fActor = std::make_unique<NimaActor>(nimaPath, texturePath); in resetActor()
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/external/skqp/ |
D | BUILD.gn | 1731 sources += [ "experimental/nima/NimaActor.cpp" ]
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/external/skia/ |
D | BUILD.gn | 1784 sources += [ "experimental/nima/NimaActor.cpp" ]
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