Searched refs:NimaActorImage (Results 1 – 4 of 4) sorted by relevance
/external/skqp/experimental/nima/ |
D | NimaActor.h | 22 class NimaActorImage; variable 92 std::vector<NimaActorImage> fActorImages; 102 class NimaActorImage { 104 NimaActorImage(nima::ActorImage* actorImage, SkImage* texture, SkPaint* paint); 105 ~NimaActorImage() = default;
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D | NimaActor.cpp | 119 NimaActorImage::NimaActorImage(nima::ActorImage* actorImage, SkImage* texture, SkPaint* paint) in NimaActorImage() function in NimaActorImage 137 void NimaActorImage::render(SkCanvas* canvas, uint32_t renderFlags) { in render() 190 void NimaActorImage::updateVertices(bool isVolatile) { in updateVertices() 258 void NimaActorImage::updateBones() { in updateBones() 285 void NimaActorImage::drawVerticesObject(SkVertices* vertices, SkCanvas* canvas, bool useBones) cons… in drawVerticesObject()
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/external/skia/experimental/nima/ |
D | NimaActor.h | 22 class NimaActorImage; variable 92 std::vector<NimaActorImage> fActorImages; 102 class NimaActorImage { 104 NimaActorImage(nima::ActorImage* actorImage, SkImage* texture, SkPaint* paint); 105 ~NimaActorImage() = default;
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D | NimaActor.cpp | 119 NimaActorImage::NimaActorImage(nima::ActorImage* actorImage, SkImage* texture, SkPaint* paint) in NimaActorImage() function in NimaActorImage 137 void NimaActorImage::render(SkCanvas* canvas, uint32_t renderFlags) { in render() 190 void NimaActorImage::updateVertices(bool isVolatile) { in updateVertices() 258 void NimaActorImage::updateBones() { in updateBones() 285 void NimaActorImage::drawVerticesObject(SkVertices* vertices, SkCanvas* canvas, bool useBones) cons… in drawVerticesObject()
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