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Searched refs:NimaActorImage (Results 1 – 4 of 4) sorted by relevance

/external/skqp/experimental/nima/
DNimaActor.h22 class NimaActorImage; variable
92 std::vector<NimaActorImage> fActorImages;
102 class NimaActorImage {
104 NimaActorImage(nima::ActorImage* actorImage, SkImage* texture, SkPaint* paint);
105 ~NimaActorImage() = default;
DNimaActor.cpp119 NimaActorImage::NimaActorImage(nima::ActorImage* actorImage, SkImage* texture, SkPaint* paint) in NimaActorImage() function in NimaActorImage
137 void NimaActorImage::render(SkCanvas* canvas, uint32_t renderFlags) { in render()
190 void NimaActorImage::updateVertices(bool isVolatile) { in updateVertices()
258 void NimaActorImage::updateBones() { in updateBones()
285 void NimaActorImage::drawVerticesObject(SkVertices* vertices, SkCanvas* canvas, bool useBones) cons… in drawVerticesObject()
/external/skia/experimental/nima/
DNimaActor.h22 class NimaActorImage; variable
92 std::vector<NimaActorImage> fActorImages;
102 class NimaActorImage {
104 NimaActorImage(nima::ActorImage* actorImage, SkImage* texture, SkPaint* paint);
105 ~NimaActorImage() = default;
DNimaActor.cpp119 NimaActorImage::NimaActorImage(nima::ActorImage* actorImage, SkImage* texture, SkPaint* paint) in NimaActorImage() function in NimaActorImage
137 void NimaActorImage::render(SkCanvas* canvas, uint32_t renderFlags) { in render()
190 void NimaActorImage::updateVertices(bool isVolatile) { in updateVertices()
258 void NimaActorImage::updateBones() { in updateBones()
285 void NimaActorImage::drawVerticesObject(SkVertices* vertices, SkCanvas* canvas, bool useBones) cons… in drawVerticesObject()