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Searched refs:NumBindlessSamplers (Results 1 – 9 of 9) sorted by relevance

/external/mesa3d/src/compiler/glsl/
Dserialize.cpp1027 blob_write_uint32(metadata, glprog->sh.NumBindlessSamplers); in write_shader_metadata()
1029 for (i = 0; i < glprog->sh.NumBindlessSamplers; i++) { in write_shader_metadata()
1079 glprog->sh.NumBindlessSamplers = blob_read_uint32(metadata); in read_shader_metadata()
1081 if (glprog->sh.NumBindlessSamplers > 0) { in read_shader_metadata()
1084 glprog->sh.NumBindlessSamplers); in read_shader_metadata()
1086 for (i = 0; i < glprog->sh.NumBindlessSamplers; i++) { in read_shader_metadata()
Dlink_uniform_initializers.cpp148 if (index >= shader->Program->sh.NumBindlessSamplers) in set_opaque_binding()
Dlink_uniforms.cpp1405 shader->Program->sh.NumBindlessSamplers = parcel.num_bindless_samplers; in link_assign_uniform_storage()
/external/mesa3d/src/mesa/state_tracker/
Dst_texture.c567 for (i = 0; i < prog->sh.NumBindlessSamplers; i++) { in st_make_bound_samplers_resident()
/external/mesa3d/src/mesa/main/
Dtexstate.c735 for (s = 0; s < prog[i]->sh.NumBindlessSamplers; s++) { in update_program_texture_state()
Duniform_query.cpp1357 for (i = 0; i < prog->sh.NumBindlessSamplers; i++) { in update_bound_bindless_sampler_flag()
Dmtypes.h2187 GLuint NumBindlessSamplers; member
Duniforms.c126 for (s = 0; s < prog->sh.NumBindlessSamplers; s++) { in _mesa_update_shader_textures_used()
/external/mesa3d/src/mesa/program/
Dir_to_mesa.cpp2590 if (storage->is_bindless && (prog->sh.NumBindlessSamplers || in _mesa_associate_uniform_storage()
2598 assert(unit >= 0 && unit < prog->sh.NumBindlessSamplers); in _mesa_associate_uniform_storage()