Searched refs:NumCurrentTexUsed (Results 1 – 3 of 3) sorted by relevance
108 dst->Texture.NumCurrentTexUsed = in _mesa_copy_texture_state()109 MAX2(dst->Texture.NumCurrentTexUsed, u + 1); in _mesa_copy_texture_state()1077 ctx->Texture.NumCurrentTexUsed = 0; in _mesa_init_texture()
1386 for (u = 0; u < ctx->Texture.NumCurrentTexUsed; u++) { in unbind_texobj_from_texunits()1681 ctx->Texture.NumCurrentTexUsed = MAX2(ctx->Texture.NumCurrentTexUsed, in bind_texture_object()
1323 GLint NumCurrentTexUsed; member