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Searched refs:NumSubroutineUniformRemapTable (Results 1 – 5 of 5) sorted by relevance

/external/mesa3d/src/mesa/main/
Dshaderapi.c2842 if (count != p->sh.NumSubroutineUniformRemapTable) { in _mesa_UniformSubroutinesuiv()
2916 if (location >= p->sh.NumSubroutineUniformRemapTable) { in _mesa_GetUniformSubroutineuiv()
2974 values[0] = p->sh.NumSubroutineUniformRemapTable; in _mesa_GetProgramStageiv()
3006 for (i = 0; i < p->sh.NumSubroutineUniformRemapTable; i++) { in _mesa_GetProgramStageiv()
3047 if (p->sh.NumSubroutineUniformRemapTable == 0) in _mesa_shader_write_subroutine_index()
3069 } while(i < p->sh.NumSubroutineUniformRemapTable); in _mesa_shader_write_subroutine_index()
3088 if (binding->NumIndex != p->sh.NumSubroutineUniformRemapTable) { in _mesa_program_init_subroutine_defaults()
3090 p->sh.NumSubroutineUniformRemapTable * (sizeof(GLuint))); in _mesa_program_init_subroutine_defaults()
3091 binding->NumIndex = p->sh.NumSubroutineUniformRemapTable; in _mesa_program_init_subroutine_defaults()
3094 for (int i = 0; i < p->sh.NumSubroutineUniformRemapTable; i++) { in _mesa_program_init_subroutine_defaults()
Dmtypes.h2146 GLuint NumSubroutineUniformRemapTable; member
/external/mesa3d/src/compiler/glsl/
Dlink_uniforms.cpp1336 p->sh.NumSubroutineUniformRemapTable + entries); in link_setup_uniform_remap_tables()
1339 p->sh.SubroutineUniformRemapTable[p->sh.NumSubroutineUniformRemapTable + k] = in link_setup_uniform_remap_tables()
1343 p->sh.NumSubroutineUniformRemapTable; in link_setup_uniform_remap_tables()
1344 p->sh.NumSubroutineUniformRemapTable += entries; in link_setup_uniform_remap_tables()
Dserialize.cpp575 blob_write_uint32(metadata, glprog->sh.NumSubroutineUniformRemapTable); in write_uniform_remap_tables()
577 for (unsigned j = 0; j < glprog->sh.NumSubroutineUniformRemapTable; j++) { in write_uniform_remap_tables()
623 glprog->sh.NumSubroutineUniformRemapTable = blob_read_uint32(metadata); in read_uniform_remap_tables()
627 glprog->sh.NumSubroutineUniformRemapTable); in read_uniform_remap_tables()
629 for (unsigned j = 0; j < glprog->sh.NumSubroutineUniformRemapTable; j++) { in read_uniform_remap_tables()
Dlinker.cpp3251 for (unsigned j = 0; j < p->sh.NumSubroutineUniformRemapTable; j++) { in link_calculate_subroutine_compat()
3287 if (p->sh.NumSubroutineUniformRemapTable > MAX_SUBROUTINE_UNIFORM_LOCATIONS) { in check_subroutine_resources()
3419 if (max_loc + 1 > p->sh.NumSubroutineUniformRemapTable) { in reserve_subroutine_explicit_locations()
3431 for (unsigned i = p->sh.NumSubroutineUniformRemapTable; i < max_loc + 1; i++) in reserve_subroutine_explicit_locations()
3434 p->sh.NumSubroutineUniformRemapTable = max_loc + 1; in reserve_subroutine_explicit_locations()