Searched refs:NumSubroutineUniforms (Results 1 – 4 of 4) sorted by relevance
52 blob_write_uint32(metadata, glprog->sh.NumSubroutineUniforms); in write_subroutines()82 glprog->sh.NumSubroutineUniforms = blob_read_uint32(metadata); in read_subroutines()
736 prog->_LinkedShaders[shader_type]->Program->sh.NumSubroutineUniforms++; in handle_subroutines()
2704 if (index >= p->sh.NumSubroutineUniforms) { in _mesa_GetActiveSubroutineUniformiv()2977 values[0] = p->sh.NumSubroutineUniforms; in _mesa_GetProgramStageiv()
2145 GLuint NumSubroutineUniforms; /* non-sparse total */ member