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Searched refs:NumSubroutineUniforms (Results 1 – 4 of 4) sorted by relevance

/external/mesa3d/src/compiler/glsl/
Dserialize.cpp52 blob_write_uint32(metadata, glprog->sh.NumSubroutineUniforms); in write_subroutines()
82 glprog->sh.NumSubroutineUniforms = blob_read_uint32(metadata); in read_subroutines()
Dlink_uniforms.cpp736 prog->_LinkedShaders[shader_type]->Program->sh.NumSubroutineUniforms++; in handle_subroutines()
/external/mesa3d/src/mesa/main/
Dshaderapi.c2704 if (index >= p->sh.NumSubroutineUniforms) { in _mesa_GetActiveSubroutineUniformiv()
2977 values[0] = p->sh.NumSubroutineUniforms; in _mesa_GetProgramStageiv()
Dmtypes.h2145 GLuint NumSubroutineUniforms; /* non-sparse total */ member