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Searched refs:NumUniformStorage (Results 1 – 12 of 12) sorted by relevance

/external/mesa3d/src/compiler/glsl/
Dlink_uniforms.cpp1196 for (unsigned i = 0; i < prog->data->NumUniformStorage; i++) { in link_setup_uniform_remap_tables()
1220 for (unsigned i = 0; i < prog->data->NumUniformStorage; i++) { in link_setup_uniform_remap_tables()
1281 for (unsigned i = 0; i < prog->data->NumUniformStorage; i++) { in link_setup_uniform_remap_tables()
1313 for (unsigned i = 0; i < prog->data->NumUniformStorage; i++) { in link_setup_uniform_remap_tables()
1356 if (prog->data->NumUniformStorage == 0) in link_assign_uniform_storage()
1365 prog->data->NumUniformStorage); in link_assign_uniform_storage()
1434 for (unsigned i = 0; i < prog->data->NumUniformStorage; i++) { in link_assign_uniform_storage()
1459 prog->data->NumUniformStorage = 0; in link_assign_uniform_locations()
1510 prog->data->NumUniformStorage = uniform_size.num_active_uniforms; in link_assign_uniform_locations()
Dserialize.cpp405 blob_write_uint32(metadata, prog->data->NumUniformStorage); in write_uniforms()
408 for (unsigned i = 0; i < prog->data->NumUniformStorage; i++) { in write_uniforms()
446 for (unsigned i = 0; i < prog->data->NumUniformStorage; i++) { in write_uniforms()
467 prog->data->NumUniformStorage = blob_read_uint32(metadata); in read_uniforms()
471 prog->data->NumUniformStorage); in read_uniforms()
483 for (unsigned i = 0; i < prog->data->NumUniformStorage; i++) { in read_uniforms()
515 for (unsigned i = 0; i < prog->data->NumUniformStorage; i++) { in read_uniforms()
792 for (unsigned i = 0; i < prog->data->NumUniformStorage; i++) { in write_program_resource_data()
Dstandalone_scaffolding.cpp140 shProg->data->NumUniformStorage = 0; in _mesa_clear_shader_program_data()
Dlinker.cpp4394 for (unsigned i = 0; i < shProg->data->NumUniformStorage; i++) { in build_program_resource_list()
4449 for (unsigned i = 0; i < shProg->data->NumUniformStorage; i++) { in build_program_resource_list()
/external/mesa3d/src/mesa/main/
Dshaderobj.c213 assert(oldData->NumUniformStorage == 0 || in _mesa_reference_shader_program_data()
216 for (unsigned i = 0; i < oldData->NumUniformStorage; ++i) in _mesa_reference_shader_program_data()
Dshaderapi.c711 shProg->data->NumUniformStorage - shProg->data->NumHiddenUniforms; in get_programiv()
722 shProg->data->NumUniformStorage - shProg->data->NumHiddenUniforms; in get_programiv()
Duniform_query.cpp1519 if (shProg->data->NumUniformStorage == 0) in _mesa_sampler_uniforms_are_valid()
Dmtypes.h2863 unsigned NumUniformStorage; member
/external/mesa3d/src/compiler/nir/
Dnir_lower_samplers.c120 assert(location < shader_program->data->NumUniformStorage && in lower_sampler()
Dnir_lower_samplers_as_deref.c130 assert(location < state->shader_program->data->NumUniformStorage && in lower_deref()
/external/mesa3d/src/mesa/drivers/dri/i965/
Dbrw_nir_uniforms.cpp136 for (unsigned u = 0; u < prog->sh.data->NumUniformStorage; u++) { in brw_nir_setup_glsl_uniform()
/external/mesa3d/src/compiler/glsl/tests/
Dset_uniform_initializer_tests.cpp116 prog->data->NumUniformStorage = num_storage; in establish_uniform_storage()