Searched refs:NumUniformStorage (Results 1 – 12 of 12) sorted by relevance
1196 for (unsigned i = 0; i < prog->data->NumUniformStorage; i++) { in link_setup_uniform_remap_tables()1220 for (unsigned i = 0; i < prog->data->NumUniformStorage; i++) { in link_setup_uniform_remap_tables()1281 for (unsigned i = 0; i < prog->data->NumUniformStorage; i++) { in link_setup_uniform_remap_tables()1313 for (unsigned i = 0; i < prog->data->NumUniformStorage; i++) { in link_setup_uniform_remap_tables()1356 if (prog->data->NumUniformStorage == 0) in link_assign_uniform_storage()1365 prog->data->NumUniformStorage); in link_assign_uniform_storage()1434 for (unsigned i = 0; i < prog->data->NumUniformStorage; i++) { in link_assign_uniform_storage()1459 prog->data->NumUniformStorage = 0; in link_assign_uniform_locations()1510 prog->data->NumUniformStorage = uniform_size.num_active_uniforms; in link_assign_uniform_locations()
405 blob_write_uint32(metadata, prog->data->NumUniformStorage); in write_uniforms()408 for (unsigned i = 0; i < prog->data->NumUniformStorage; i++) { in write_uniforms()446 for (unsigned i = 0; i < prog->data->NumUniformStorage; i++) { in write_uniforms()467 prog->data->NumUniformStorage = blob_read_uint32(metadata); in read_uniforms()471 prog->data->NumUniformStorage); in read_uniforms()483 for (unsigned i = 0; i < prog->data->NumUniformStorage; i++) { in read_uniforms()515 for (unsigned i = 0; i < prog->data->NumUniformStorage; i++) { in read_uniforms()792 for (unsigned i = 0; i < prog->data->NumUniformStorage; i++) { in write_program_resource_data()
140 shProg->data->NumUniformStorage = 0; in _mesa_clear_shader_program_data()
4394 for (unsigned i = 0; i < shProg->data->NumUniformStorage; i++) { in build_program_resource_list()4449 for (unsigned i = 0; i < shProg->data->NumUniformStorage; i++) { in build_program_resource_list()
213 assert(oldData->NumUniformStorage == 0 || in _mesa_reference_shader_program_data()216 for (unsigned i = 0; i < oldData->NumUniformStorage; ++i) in _mesa_reference_shader_program_data()
711 shProg->data->NumUniformStorage - shProg->data->NumHiddenUniforms; in get_programiv()722 shProg->data->NumUniformStorage - shProg->data->NumHiddenUniforms; in get_programiv()
1519 if (shProg->data->NumUniformStorage == 0) in _mesa_sampler_uniforms_are_valid()
2863 unsigned NumUniformStorage; member
120 assert(location < shader_program->data->NumUniformStorage && in lower_sampler()
130 assert(location < state->shader_program->data->NumUniformStorage && in lower_deref()
136 for (unsigned u = 0; u < prog->sh.data->NumUniformStorage; u++) { in brw_nir_setup_glsl_uniform()
116 prog->data->NumUniformStorage = num_storage; in establish_uniform_storage()