Searched refs:NumVarying (Results 1 – 9 of 9) sorted by relevance
389 for (i = 0; i < shProg->TransformFeedback.NumVarying; i++) { in _mesa_free_shader_program_data()394 shProg->TransformFeedback.NumVarying = 0; in _mesa_free_shader_program_data()
863 for (i = 0; i < (GLint) shProg->TransformFeedback.NumVarying; i++) { in transform_feedback_varyings()881 shProg->TransformFeedback.NumVarying = count; in transform_feedback_varyings()
1807 GLint NumVarying; member2962 GLuint NumVarying; member
744 *params = shProg->TransformFeedback.NumVarying; in get_programiv()752 for (i = 0; i < shProg->TransformFeedback.NumVarying; i++) { in get_programiv()
1109 for (int i = 0; i < linked_xfb->NumVarying; i++) { in get_buffer_property()
1116 info->Varyings[info->NumVarying].Offset = xfb_offset * 4; in store()1196 info->Varyings[info->NumVarying].Name = ralloc_strdup(prog, in store()1198 info->Varyings[info->NumVarying].Type = this->type; in store()1199 info->Varyings[info->NumVarying].Size = size; in store()1200 info->Varyings[info->NumVarying].BufferIndex = buffer_index; in store()1201 info->NumVarying++; in store()1788 prog->TransformFeedback.NumVarying > 0); in assign_locations()2777 num_tfeedback_decls = prog->TransformFeedback.NumVarying; in link_varyings()
328 blob_write_uint32(metadata, ltf->NumVarying); in write_xfb()334 for (int i = 0; i < ltf->NumVarying; i++) { in write_xfb()364 ltf->NumVarying = blob_read_uint32(metadata); in read_xfb()375 ltf->NumVarying); in read_xfb()377 for (int i = 0; i < ltf->NumVarying; i++) { in read_xfb()819 for (int i = 0; i < prog->last_vert_prog->sh.LinkedTransformFeedback->NumVarying; i++) { in write_program_resource_data()
175 shader_prog->TransformFeedback.NumVarying > 0; in glsl_to_nir()180 shader_prog->last_vert_prog->sh.LinkedTransformFeedback->NumVarying > 0; in glsl_to_nir()
4372 if (linked_xfb->NumVarying > 0) { in build_program_resource_list()4373 for (int i = 0; i < linked_xfb->NumVarying; i++) { in build_program_resource_list()4778 if (prog->TransformFeedback.NumVarying > 0) { in link_shaders()