Searched refs:OFFSETSIZE_IMPLEMENTATION_MAXIMUM (Results 1 – 2 of 2) sorted by relevance
772 OFFSETSIZE_IMPLEMENTATION_MAXIMUM, enumerator804 …|| offsetSize == OFFSETSIZE_IMPLEMENTATION_MAXIMUM; // \note Implementation limits are not availab… in requireGpuShader5()1063 case OFFSETSIZE_IMPLEMENTATION_MAXIMUM: in getOffsetRange()1084 case OFFSETSIZE_IMPLEMENTATION_MAXIMUM: in getOffsetRange()1176 if (m_baseParams.offsetSize == OFFSETSIZE_IMPLEMENTATION_MAXIMUM) in init()1315 if (m_baseParams.offsetSize == OFFSETSIZE_IMPLEMENTATION_MAXIMUM) in setupUniforms()1492 if (offsetSize == OFFSETSIZE_IMPLEMENTATION_MAXIMUM) in genFragmentShaderSource()1588 if (offsetSize == OFFSETSIZE_IMPLEMENTATION_MAXIMUM) in genGatherFuncCall()1595 if (offsetSize == OFFSETSIZE_IMPLEMENTATION_MAXIMUM) in genGatherFuncCall()1602 DE_ASSERT(offsetSize != OFFSETSIZE_IMPLEMENTATION_MAXIMUM); in genGatherFuncCall()[all …]
931 OFFSETSIZE_IMPLEMENTATION_MAXIMUM, enumerator1095 case OFFSETSIZE_IMPLEMENTATION_MAXIMUM: in getOffsetRange()1263 if (m_offsetSize == OFFSETSIZE_IMPLEMENTATION_MAXIMUM) in init()2124 : offsetSize == OFFSETSIZE_IMPLEMENTATION_MAXIMUM ? "implementation_offset" in init()2127 … : offsetSize == OFFSETSIZE_IMPLEMENTATION_MAXIMUM ? "Use offsets within the implementation range" in init()