Searched refs:OFFSET_HEADER (Results 1 – 2 of 2) sorted by relevance
47 #define OFFSET_HEADER( x ) \ macro115 OFFSET_HEADER( "struct gl_context" ); in main()131 OFFSET_HEADER( "struct vertex_buffer" ); in main()172 OFFSET_HEADER( "GLvector4f" ); in main()195 OFFSET_HEADER( "GLmatrix" ); in main()205 OFFSET_HEADER( "struct gl_light" ); in main()246 OFFSET_HEADER( "struct gl_lightmodel" ); in main()
201 #define OFFSET_HEADER (SG_HSZ - (2 * sizeof(int))) macro391 static unsigned char *buffer = buff_a + OFFSET_HEADER;