Searched refs:OPCODE_CALL (Results 1 – 10 of 10) sorted by relevance
18 #define OPCODE_CALL 0x00 macro
830 case OPCODE_CALL: return "call"; in operationString()1105 return opcode == OPCODE_CALL || opcode == OPCODE_CALLNZ; in isCall()1557 …if(instruction.size() >= 2 && instruction[0]->opcode == OPCODE_CALL && instruction[1]->opcode == O… in optimizeCall()1884 if(inst->opcode == OPCODE_CALL || inst->opcode == OPCODE_CALLNZ) in analyzeCallSites()
63 OPCODE_CALL, enumerator
104 if(opcode == Shader::OPCODE_CALL || opcode == Shader::OPCODE_CALLNZ) in program()295 case Shader::OPCODE_CALL: CALL(dst.label, dst.callSite); break; in program()
93 if(opcode == Shader::OPCODE_CALL || opcode == Shader::OPCODE_CALLNZ) in applyShader()314 case Shader::OPCODE_CALL: CALL(dst.label, dst.callSite); break; in applyShader()
97 if(opcode == Shader::OPCODE_CALL || opcode == Shader::OPCODE_CALLNZ) in program()287 case Shader::OPCODE_CALL: CALL(dst.label, dst.callSite); break; in program()
93 if(opcode == Shader::OPCODE_CALL || opcode == Shader::OPCODE_CALLNZ) in applyShader()313 case Shader::OPCODE_CALL: CALL(dst.label, dst.callSite); break; in applyShader()
532 Instruction *callMain = emit(sw::Shader::OPCODE_CALL); in output()1354 Instruction *call = emit(sw::Shader::OPCODE_CALL); in visitAggregate()