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Searched refs:OPERATION_INVERT (Results 1 – 6 of 6) sorted by relevance

/external/swiftshader/src/Renderer/
DContext.hpp153 OPERATION_INVERT, enumerator
/external/swiftshader/src/OpenGL/libGLES_CM/
Dutilities.cpp655 case GL_INVERT: return sw::OPERATION_INVERT; in ConvertStencilOp()
/external/swiftshader/src/D3D9/
DDirect3DDevice9.cpp3355 renderer->setStencilFailOperation(sw::OPERATION_INVERT); in SetRenderState()
3386 renderer->setStencilZFailOperation(sw::OPERATION_INVERT); in SetRenderState()
3417 renderer->setStencilPassOperation(sw::OPERATION_INVERT); in SetRenderState()
3781 renderer->setStencilFailOperationCCW(sw::OPERATION_INVERT); in SetRenderState()
3812 renderer->setStencilZFailOperationCCW(sw::OPERATION_INVERT); in SetRenderState()
3843 renderer->setStencilPassOperationCCW(sw::OPERATION_INVERT); in SetRenderState()
/external/swiftshader/src/D3D8/
DDirect3DDevice8.cpp2644 renderer->setStencilFailOperation(sw::OPERATION_INVERT); in SetRenderState()
2675 renderer->setStencilZFailOperation(sw::OPERATION_INVERT); in SetRenderState()
2706 renderer->setStencilPassOperation(sw::OPERATION_INVERT); in SetRenderState()
/external/swiftshader/src/OpenGL/libGLESv2/
Dutilities.cpp2162 case GL_INVERT: return sw::OPERATION_INVERT; in ConvertStencilOp()
/external/swiftshader/src/Shader/
DPixelRoutine.cpp848 case OPERATION_INVERT: in stencilOperation()