Searched refs:PARAMETER_INPUT (Results 1 – 14 of 14) sorted by relevance
257 else if(dst.type == PARAMETER_INPUT || in string()424 …if(type == PARAMETER_CONST || type == PARAMETER_INPUT || type == PARAMETER_OUTPUT || type == PARAM… in relativeString()1050 case PARAMETER_INPUT: return "v"; in typeString()1906 case PARAMETER_INPUT: indirectAddressableInput = true; break; in analyzeIndirectAddressing()1919 case PARAMETER_INPUT: indirectAddressableInput = true; break; in analyzeIndirectAddressing()
300 if(inst->src[argument].type == Shader::PARAMETER_INPUT || in analyzeInterpolants()690 if(inst->dst.type == Shader::PARAMETER_INPUT) in analyzeInterpolants()731 case Shader::PARAMETER_INPUT: in analyzeInterpolants()
453 case Shader::PARAMETER_INPUT: break; in program()599 case Shader::PARAMETER_INPUT: break; in program()704 case Shader::PARAMETER_INPUT: in fetchRegister()887 case Shader::PARAMETER_INPUT: a = v[src.rel.index][component]; break; in readConstant()929 else if(rel.type == Shader::PARAMETER_INPUT) in relativeAddress()959 case Shader::PARAMETER_INPUT: a = v[rel.index][component]; break; in dynamicAddress()
218 instruction[i]->dst.type == Shader::PARAMETER_INPUT) in analyzeInput()
327 PARAMETER_INPUT = 1, enumerator
882 case Shader::PARAMETER_INPUT: in fetchRegister()1065 case Shader::PARAMETER_INPUT: a = v[src.rel.index][component]; break; in readConstant()1107 else if(rel.type == Shader::PARAMETER_INPUT) in relativeAddress()1136 case Shader::PARAMETER_INPUT: a = v[rel.index][component]; break; in dynamicAddress()
1300 case Shader::PARAMETER_INPUT: in writeDestination()1342 case Shader::PARAMETER_INPUT: reg = &vs[i]; break; in fetchRegister()
445 case Shader::PARAMETER_INPUT: break; in program()591 case Shader::PARAMETER_INPUT: break; in program()628 case Shader::PARAMETER_INPUT: in fetchRegister()811 case Shader::PARAMETER_INPUT: a = v[src.rel.index][component]; break; in readConstant()853 else if(rel.type == Shader::PARAMETER_INPUT) in relativeAddress()883 case Shader::PARAMETER_INPUT: a = v[rel.index][component]; break; in dynamicAddress()
326 PARAMETER_INPUT = 1, enumerator
857 case Shader::PARAMETER_INPUT: in fetchRegister()1040 case Shader::PARAMETER_INPUT: a = v[src.rel.index][component]; break; in readConstant()1082 else if(rel.type == Shader::PARAMETER_INPUT) in relativeAddress()1111 case Shader::PARAMETER_INPUT: a = v[rel.index][component]; break; in dynamicAddress()
2849 case EvqAttribute: return sw::Shader::PARAMETER_INPUT; in registerType()2850 case EvqVaryingIn: return sw::Shader::PARAMETER_INPUT; in registerType()2852 case EvqVertexIn: return sw::Shader::PARAMETER_INPUT; in registerType()2855 case EvqFragmentIn: return sw::Shader::PARAMETER_INPUT; in registerType()2856 …case EvqInvariantVaryingIn: return sw::Shader::PARAMETER_INPUT; // FIXME: Guarantee invariance… in registerType()2861 case EvqSmoothIn: return sw::Shader::PARAMETER_INPUT; in registerType()2862 case EvqFlatIn: return sw::Shader::PARAMETER_INPUT; in registerType()2863 case EvqCentroidIn: return sw::Shader::PARAMETER_INPUT; in registerType()2875 case EvqPointCoord: return sw::Shader::PARAMETER_INPUT; in registerType()