Searched refs:PARAMETER_VOID (Results 1 – 10 of 10) sorted by relevance
160 if(dst.rel.type != PARAMETER_VOID && majorVersion >= 3) in Instruction()188 if(src[i].rel.type != PARAMETER_VOID && majorVersion >= 2) in Instruction()218 if(dst.type != PARAMETER_VOID) in string()227 if(src[i].type != PARAMETER_VOID) in string()229 instructionString += (dst.type != PARAMETER_VOID || i > 0) ? ", " : " "; in string()313 if(type == PARAMETER_VOID || type == PARAMETER_LABEL) in modifierString()340 if(type == PARAMETER_VOID || type == PARAMETER_LABEL) in shiftString()362 if(type == PARAMETER_VOID || type == PARAMETER_LABEL) in maskString()394 if(type == PARAMETER_VOID) in preModifierString()426 if(rel.type == PARAMETER_VOID) in relativeString()[all …]
142 if(src0.type != Shader::PARAMETER_VOID) s0 = fetchRegister(src0); in program()143 if(src1.type != Shader::PARAMETER_VOID) s1 = fetchRegister(src1); in program()144 if(src2.type != Shader::PARAMETER_VOID) s2 = fetchRegister(src2); in program()145 if(src3.type != Shader::PARAMETER_VOID) s3 = fetchRegister(src3); in program()146 if(src4.type != Shader::PARAMETER_VOID) s4 = fetchRegister(src4); in program()341 …if(dst.type != Shader::PARAMETER_VOID && dst.type != Shader::PARAMETER_LABEL && opcode != Shader::… in program()362 case Shader::PARAMETER_VOID: break; in program()364 if(dst.rel.type == Shader::PARAMETER_VOID) in program()425 else if(dst.rel.type == Shader::PARAMETER_VOID) // Not relative in program()503 case Shader::PARAMETER_VOID: in program()[all …]
362 PARAMETER_VOID enumerator431 Parameter() : index(0), type(PARAMETER_VOID) in Parameter()433 rel.type = PARAMETER_VOID; in Parameter()
149 if(src0.type != Shader::PARAMETER_VOID) s0 = fetchRegister(src0); in applyShader()150 if(src1.type != Shader::PARAMETER_VOID) s1 = fetchRegister(src1); in applyShader()151 if(src2.type != Shader::PARAMETER_VOID) s2 = fetchRegister(src2); in applyShader()152 if(src3.type != Shader::PARAMETER_VOID) s3 = fetchRegister(src3); in applyShader()153 if(src4.type != Shader::PARAMETER_VOID) s4 = fetchRegister(src4); in applyShader()345 …if(dst.type != Shader::PARAMETER_VOID && dst.type != Shader::PARAMETER_LABEL && opcode != Shader::… in applyShader()367 if(dst.rel.type == Shader::PARAMETER_VOID) in applyShader()394 if(dst.rel.type == Shader::PARAMETER_VOID) in applyShader()479 if(dst.rel.type == Shader::PARAMETER_VOID) in applyShader()506 if(dst.rel.type == Shader::PARAMETER_VOID) in applyShader()[all …]
100 if(src0.type != Shader::PARAMETER_VOID) s0 = fetchRegister(src0); in applyShader()101 if(src1.type != Shader::PARAMETER_VOID) s1 = fetchRegister(src1); in applyShader()102 if(src2.type != Shader::PARAMETER_VOID) s2 = fetchRegister(src2); in applyShader()213 if(dst.type != Shader::PARAMETER_VOID && opcode != Shader::OPCODE_TEXKILL) in applyShader()1345 case Shader::PARAMETER_VOID: return rs[0]; // Dummy in fetchRegister()
135 if(src0.type != Shader::PARAMETER_VOID) s0 = fetchRegister(src0); in program()136 if(src1.type != Shader::PARAMETER_VOID) s1 = fetchRegister(src1); in program()137 if(src2.type != Shader::PARAMETER_VOID) s2 = fetchRegister(src2); in program()138 if(src3.type != Shader::PARAMETER_VOID) s3 = fetchRegister(src3); in program()139 if(src4.type != Shader::PARAMETER_VOID) s4 = fetchRegister(src4); in program()333 …if(dst.type != Shader::PARAMETER_VOID && dst.type != Shader::PARAMETER_LABEL && opcode != Shader::… in program()354 case Shader::PARAMETER_VOID: break; in program()356 if(dst.rel.type == Shader::PARAMETER_VOID) in program()417 else if(dst.rel.type == Shader::PARAMETER_VOID) // Not relative in program()495 case Shader::PARAMETER_VOID: in program()[all …]
149 if(src0.type != Shader::PARAMETER_VOID) s0 = fetchRegister(src0); in applyShader()150 if(src1.type != Shader::PARAMETER_VOID) s1 = fetchRegister(src1); in applyShader()151 if(src2.type != Shader::PARAMETER_VOID) s2 = fetchRegister(src2); in applyShader()152 if(src3.type != Shader::PARAMETER_VOID) s3 = fetchRegister(src3); in applyShader()153 if(src4.type != Shader::PARAMETER_VOID) s4 = fetchRegister(src4); in applyShader()344 …if(dst.type != Shader::PARAMETER_VOID && dst.type != Shader::PARAMETER_LABEL && opcode != Shader::… in applyShader()366 if(dst.rel.type == Shader::PARAMETER_VOID) in applyShader()393 if(dst.rel.type == Shader::PARAMETER_VOID) in applyShader()478 if(dst.rel.type == Shader::PARAMETER_VOID) in applyShader()505 if(dst.rel.type == Shader::PARAMETER_VOID) in applyShader()[all …]
361 PARAMETER_VOID enumerator430 Parameter() : index(0), type(PARAMETER_VOID) in Parameter()432 rel.type = PARAMETER_VOID; in Parameter()
2686 …if(rel.type == sw::Shader::PARAMETER_VOID) // Use the index register as the relative address dir… in lvalue()2882 return sw::Shader::PARAMETER_VOID; in registerType()